奎克的藏经阁 · 原书印刷页

The Stack On Software and Sovereignty · 第 422 页

PDF 物理页索引 436 · Fheck The Stack |On Software and Sovereignty Benjamin H. Bratton

书名
The Stack On Software and Sovereignty
作者
未记录
印刷页
422
PDF 物理页
436(从 0 开始)
章节
Fheck The Stack |On Software and Sovereignty Benjamin H. Bratton
UUID
24410bf1-91f1-4e6b-9613-e64f0132d341
来源类型
original_book
页面 SHA-256
4752a19694002c52e8407e6cac4c3c503c9ba75d84cb3898400e1f2109f47788
  1. This connotation of “ hyperobject ” — as in hyperlink, a human-computer interaction mechanism in the guise of a physical object — is very different from that already defined by Timothy Morton in Hyperobjects: Philosophy and Ecology after the End of the World (Minneapolis: University of Minnesota Press, 2013).
  1. For this foregrounding of the agency of interfaces, the project that might define the political design ends of the spectrum may be Aldo Van Eyck ’ s urban playgrounds for children. Thanks to McKenzie Wark for this comparison.
  1. “ What if the architectonic in Kant were not an overarching system but something that has itself to be constructed anew, in each case, in relation to fresh problems — something looser, more flexible, less complete, more irregular, a free plan in which things hang together without yet being held in place? ” John Rajchman, Constructions (Cambridge, MA: MIT Press, 1998).
  1. As already noted, Koolhaas captured this exact dynamic in his Delirious New York study. See Rem Koolhaas, Delirious New York: A Retroactive Manifesto for Manhattan (New York: Monacelli Press, 1994).
  1. Franco B. Berardi, Neuro Totalitarianism (Los Angeles: Semiotext(e), 2014).
  1. Logistics here refers to both the expert mobilization of things, but also the aestheticized image of mobility in action. For the latter, logistics is a technical imaginary for the world in choreographic motion, an image that in turn becomes a technique for organizing the world as a distributed, generalized complex of distributed, integrated interfaces.
  1. A possible methodological framework: Interface design is less about the design of a thing than of a condition of transference (that could become a thing) and can take at least three main forms. First-order interface design produces the conditions of interassemblage between people, things, or places — making it good, smart, fast, flexible, sustainable, and so on. This is how urban planning and public policy are also interface design. Second-order interface design produces images of interassemblage that give order, predictability, and clarity to how people use systems. These images are very powerful guides — so powerful that they really are the interfaces to what they represent. This is how graphic designers are interface designers. Third -order interface design produces the image-instruments of interassemblage that allow for the system to be governed, controlled, and optimized according to plan. These are maps of a system that, because they are interactive maps, become tools to engage that system.
  1. For a more in-depth discussion of assemblage not as a rigid system but as a temporally fragile coming together and falling apart at once, see Manuel De Landa, A New Philosophy of Society: Assemblage Theory and Social Complexity (London: Continuum, 2009).
  1. On the aesthetic engine of cosmograms, see Melik Ohanian and Jean-Christophe Royoux, Cosmograms (New York: Lukas & Sternberg, 2005). The visual language of the logistical sublime has a specific graphical and photographical style. It is a dramatic mix of the now overly familiar landscapes of Andreas Gursky, Edward Burtynsky, Bruce Mau, and Jennifer Leonard, Massive Change (London: Phaidon Press, 2005).

422

Notes