奎克的藏经阁 · 原书印刷页

Bodies in code interfaces with digital media · 第 32 页

PDF 物理页索引 45 · bodies in code

书名
Bodies in code interfaces with digital media
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未记录
印刷页
32
PDF 物理页
45(从 0 开始)
章节
bodies in code
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4f7053d9-6508-49c8-9dd8-ec4dc5dadd53
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original_book
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e99314d7dd61909ab655afd407c09e90c0fd281b0f90a86e48b71d15553c1f1a

Rather than the amorphous and nondirected action-reaction couplings that spontaneously (and most often erroneously) emerged in Glowflow, Metaplay clarifies the correlation of (visitor) action and (system) reaction precisely by isolating it and embedding it within a tightly coupled, clearly delineated circuit. To achieve this isolation, the environment sacrifices the autonomy of response. As Cameron notes, because the technology to create a truly interactive computer-supported responsive environment was unavailable (at least to Krueger), he was forced “to simulate interactive technology, using people behind a screen [the artist, in the case of Metaplay] to provide the system responses. In this odd and oddly productive reversal of the classic Turing test, the “participants would think they were interacting with an interactive environment, but in fact they would be interacting with concealed human beings" (Cameron, 18).

BODIES IN CODE

32