Levy, Steven, 108
libertarianism, 35
lie detector, 159–60
lifeworld. See system and lifeworld
Linux, 113–14, 200
Liu, Alan, 105–6
Lloyd, Richard, 106
Lovink, Geert, 84
Lowe, Donald, 145, 179
Luddism, 59, 82, 116, 185
Luman, Stuart, 51
Lund, Søren, 135
Lutz, Catherine, 35
Lyotard, Jean-Franćois, 16, 22
Machlup, Fritz, 16
Mackay, Hugh, 22, 226
MacKenzie, Donald, 229
Mandeville, Bernard, 67
Man of the Year (Time magazine), 33, 94
Marcuse, Herbert, 19, 23, 85, 203, 224, 226
market: financial, 46; global, 4, 21, 46; insulation from politics, 9, 23, 47, 62, 64, 69–71; knowledge vs. government knowledge (see also knowledge); and network technology, 2, 5, 27, 76, 79, 213; and state, 21, 23, 45, 62, 216
market democratization. See production: democratization of
market disequilibrium, 61, 68, 69
market disorganization, 46, 72, 78
market flux, 48, 56–57, 59–63, 69, 72, 95, 212, 229
market fundamentalism, 46, 72, 74
market ideology, 26–27, 49, 73, 75
marketization, 45–46, 72, 78
market legitimation. See legitimation discourse
marketplace: digital, 118–20, 122
market populism, 26, 73
market rationality, 48, 52, 64–67, 69, 72 market regulation, 3, 5, 8, 46, 48, 64, 71, 72, 217, 219
market self-regulation, 53–54, 63, 71, 212
Marshall, Gordon, 34
Martin, Richard, 157–61, 180, 195
Marx, Karl, 23, 40, 79, 81–82, 85, 103–4, 118, 136, 156
Marxism, 17, 20, 27, 74, 81, 103, 104
Massachusetts Institute of Technology Media Lab, 35, 53
mass customization, 20, 214, 220
Mattelart, Armand, 22, 177, 226
May, Christopher, 22, 226
Mayr, Otto, 17, 76
McCorduck, Pamela, 164–65
McLuhan, Marshall, 36, 229
mechanical clock, 17, 76
media: computer, 32, 85, 86, 120, 127, 154–56, 158, 159–60, 161, 164– 67, 168, 170, 171, 188, 194–95, 198–200, 205–6; computer chip, 49, 65, 66; computer industry, 84, 98; computer magazines, 36; computer processor, 149, 157, 201; computer professional, 31, 99, 163; computer program, 113, 168–69, 187, 193; mainframe computer, 108, 164, 196; mass media, 111; mobile (cell) phone, 15, 86–87, 113; MUDs (multiuser dungeons), 166–67; new media, 15, 33, 36; personal computer, 33, 49, 93, 109, 164, 191, 196; SimCity (game), 179; supercomputer, 49, 51, 196; television, 118, 121–22; TV 2.0, 121; Web companies, 138; Web Junk 20, 121
media companies: E!, 121; eBay, 118; MySpace, 108–9, 118, 122, 138; NBC, 121; NewsCorp, 122; T-Mobile, 87; USA Network, 121; Verizon Wireless, 86; VH1, 121, 122; Viacom, 121, 122; YouTube, 31, 109, 122
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Index