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Media and New Capitalism in the Digital Age The Spirit of Networks · 第 254 页

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书名
Media and New Capitalism in the Digital Age The Spirit of Networks
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254
PDF 物理页
252(从 0 开始)
章节
Media and New Capitalism in the Digital Age
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Levy, Steven, 108

libertarianism, 35

lie detector, 159–60

lifeworld. See system and lifeworld

Linux, 113–14, 200

Liu, Alan, 105–6

Lloyd, Richard, 106

Lovink, Geert, 84

Lowe, Donald, 145, 179

Luddism, 59, 82, 116, 185

Luman, Stuart, 51

Lund, Søren, 135

Lutz, Catherine, 35

Lyotard, Jean-Franćois, 16, 22

Machlup, Fritz, 16

Mackay, Hugh, 22, 226

MacKenzie, Donald, 229

Mandeville, Bernard, 67

Man of the Year (Time magazine), 33, 94

Marcuse, Herbert, 19, 23, 85, 203, 224, 226

market: financial, 46; global, 4, 21, 46; insulation from politics, 9, 23, 47, 62, 64, 69–71; knowledge vs. government knowledge (see also knowledge); and network technology, 2, 5, 27, 76, 79, 213; and state, 21, 23, 45, 62, 216

market democratization. See production: democratization of

market disequilibrium, 61, 68, 69

market disorganization, 46, 72, 78

market flux, 48, 56–57, 59–63, 69, 72, 95, 212, 229

market fundamentalism, 46, 72, 74

market ideology, 26–27, 49, 73, 75

marketization, 45–46, 72, 78

market legitimation. See legitimation discourse

marketplace: digital, 118–20, 122

market populism, 26, 73

market rationality, 48, 52, 64–67, 69, 72 market regulation, 3, 5, 8, 46, 48, 64, 71, 72, 217, 219

market self-regulation, 53–54, 63, 71, 212

Marshall, Gordon, 34

Martin, Richard, 157–61, 180, 195

Marx, Karl, 23, 40, 79, 81–82, 85, 103–4, 118, 136, 156

Marxism, 17, 20, 27, 74, 81, 103, 104

Massachusetts Institute of Technology Media Lab, 35, 53

mass customization, 20, 214, 220

Mattelart, Armand, 22, 177, 226

May, Christopher, 22, 226

Mayr, Otto, 17, 76

McCorduck, Pamela, 164–65

McLuhan, Marshall, 36, 229

mechanical clock, 17, 76

media: computer, 32, 85, 86, 120, 127, 154–56, 158, 159–60, 161, 164– 67, 168, 170, 171, 188, 194–95, 198–200, 205–6; computer chip, 49, 65, 66; computer industry, 84, 98; computer magazines, 36; computer processor, 149, 157, 201; computer professional, 31, 99, 163; computer program, 113, 168–69, 187, 193; mainframe computer, 108, 164, 196; mass media, 111; mobile (cell) phone, 15, 86–87, 113; MUDs (multiuser dungeons), 166–67; new media, 15, 33, 36; personal computer, 33, 49, 93, 109, 164, 191, 196; SimCity (game), 179; supercomputer, 49, 51, 196; television, 118, 121–22; TV 2.0, 121; Web companies, 138; Web Junk 20, 121

media companies: E!, 121; eBay, 118; MySpace, 108–9, 118, 122, 138; NBC, 121; NewsCorp, 122; T-Mobile, 87; USA Network, 121; Verizon Wireless, 86; VH1, 121, 122; Viacom, 121, 122; YouTube, 31, 109, 122

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Index