{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","uuid":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","normalized_title":"bodiesincodeinterfaceswithdigitalmedia","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":348,"navigation_url":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title_url":"https://workshop.closeclaw.top/ai/title/Bodies%20in%20code%20%20interfaces%20with%20digital%20media","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","page_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page","search_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/search"},"page":{"printed_page":118,"pdf_page":131,"physical_index":131,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"40f26fab2944558889ad77136be69b7b0f0de06114625aa011544ab4f1e88800"},"chapter":"bodies in code","content":"Beyond its consequences for concrete issues of VE design, the contrast of these two fundamentally divergent approaches illustrates the deep connection linking the privileged role of vision with the desire to explain “reality\" in terms of information (or, more precisely, informational exchange between system and environment). In both cases, what is left out is the grounding role played by the body and by experiential modalities-tactility, proprioception, internal kinesthesia—proper to it. No less a visionary than Jaron Lanier (who coined the term “virtual reality\") has diagnosed this double-barreled reduction as a form of “information disease.\" Encouraged by technology,\n\nPeople think of themselves as information entities that aren't real experiencers, and ... gradually lose a sense of validity for everyday experiences ... Technology has been so overwhelmingly successful that it serves for many people as the most creative metaphor for what they are. And so, ... they lose the internal perspective, and tend to substitute an external perspective. With that goes the essentiality of life.¹4\n\nBoth of these postulates—the priority of vision and the informational perspective-are contested in another domain of inquiry that will return us to our original question concerning the uniqueness of Char Davies deployment of virtual reality toward the noninstrumental constitution of a body-in-code. In his brilliant exploration of the phenomenology of the different senses, philosopher Hans Jonas underscores the necessary correlation among the senses— particularly between vision and touch— in the generation of perception. Ostensibly intended as a discussion of the \"nobility of sight,\" Jonas's essay (“The Nobility of Sight\") actually seeks to dethrone sight, or at least to delimit its specific privilege:\n\nBODIES IN CODE\n\n118","previous_page":117,"next_page":119}