{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","uuid":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","normalized_title":"bodiesincodeinterfaceswithdigitalmedia","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":348,"navigation_url":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title_url":"https://workshop.closeclaw.top/ai/title/Bodies%20in%20code%20%20interfaces%20with%20digital%20media","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","page_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page","search_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/search"},"page":{"printed_page":120,"pdf_page":133,"physical_index":133,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"edede525e1ad3820742acdf1e711137f9a55d7336bf7f4ffa77283fef4cc4103"},"chapter":"bodies in code","content":"When he criticizes Hume and Kant for, effectively, \"forgetting the body\" (28), Jonas forcefully underscores the fact that this limitation of sight is not some voluntary whim, but rather a constitutive dimension of sight as a sensory modality: “The character generally suppressed [in accounts of perception] is force which, being not adatum' but an actum, cannot be seen,’ i.e., objectified, but only experienced from within when exerted or suffered\" (31). The mistake of Hume and Kant (and the many philosophers and nonphilosophers alike who follow their lead) is to maintain belief in an objective autonomy of sight unsupported by the “lowlier\" sensory modalities.\n\nIn this respect, Jonas's analysis helps clarify why the position of Gibson-inspired VR researchers is philosophically untenable: because it neglects the integral nature of sense, any purely visual account of perception must necessarily fail. Correlatively, his account elucidates the underlying logic informing the alternate approach pursued by researchers like Wann, Rushton, Held, and Durlach, and deployed concretely by Char Davies. For all of these individuals, the force-experience involved in tactility and proprioception furnishes the “reality-generating” element of perception. This is precisely Jonas' point when, contrasting it with touch, he declares sight to be the “least realistic\" of the senses:\n\nReality is primarily evidenced in resistance which is an ingredient in touch-experience. For physical contact is more than geometrical contiguity: it involves impact. In other words, touch is the sense, and the only sense, in which the perception of quality is normally blended with the experience of force, which being reciprocal does not let the subject be passive; thus touch is the sense in which the original encounter with reality as reality takes place. Touch brings the reality of its object within the experience of sense in virtue of that by which it exceeds mere sense, viz., the force-component in its original makeup. The percipient on his part can magnify this component by his voluntary counteraction against the affecting object. For this reason touch is the true test of reality. (147–148)\n\nOn this version of the priority of double sensation, success in generating compelling virtual experience is gained not by simulating visual images but by stimulating tactile, proprioceptive, and kinesthetic sensations.\n\nBODIES IN CODE\n\n120","previous_page":119,"next_page":121}