{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","uuid":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","normalized_title":"bodiesincodeinterfaceswithdigitalmedia","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":348,"navigation_url":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title_url":"https://workshop.closeclaw.top/ai/title/Bodies%20in%20code%20%20interfaces%20with%20digital%20media","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","page_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page","search_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/search"},"page":{"printed_page":206,"pdf_page":219,"physical_index":219,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"4b173121594ee139331e7fe213cc1bfcf31873cabea892400460aa6d95857458"},"chapter":"bodies in code","content":"In the more theoretical terms proper to Eisenman's architectural discourse, the project aims to deform what is perhaps the most fundamental element of architecture's interiority—the ground—by submitting it to the complex and contradictory forces of mobility that permeate this site. (According to Eisenman, the Staten Island ferry terminal is quintessentially \"a place of movement\": a nodal point for bus, car, and ferry transport used by over 18,000,000 people annually.) In his project, Eisenman channels these forces of mobility into a fluid spatial form that confronts the two kinds of places—static museum and dynamic ferry terminal—with one another and thus undermines the preexistent spatial interiority characteristic of each (see Figure 4.10).\n\nBODIES IN CODE\n\n206","previous_page":205,"next_page":207}