{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","uuid":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","normalized_title":"bodiesincodeinterfaceswithdigitalmedia","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":348,"navigation_url":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title_url":"https://workshop.closeclaw.top/ai/title/Bodies%20in%20code%20%20interfaces%20with%20digital%20media","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","page_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page","search_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/search"},"page":{"printed_page":22,"pdf_page":35,"physical_index":35,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"b0b263d67317f895e8f4311372b75c161fd7fd52d155bb363cdaaaaccd110e23"},"chapter":"bodies in code","content":"Thus these chapters will move from the brilliantly unconventional virtual environments of artist Char Davies (Chapter 2) to the imaginary reality of fiction as exemplified in Mark Danielewski's recent novel, House of Leaves (Chapter 5). The Internet as the medium for contemporary community (Chapter 3) and architectural space as a predigital and originary mixed reality (Chapter 4) will instance two intermediary points along the continuum connecting these poles. Singly and as well as a whole, these Chapters will “exfoliate\" crucial aspects of the essentially analog basis of the virtual that necessarily installs it, to recall Massumi's argument, as the vehicle for any (concrete) technical contribution (including that of the so-called digital) to our ongoing and constitutive technogenesis.\n\nBODIES IN CODE\n\n22","previous_page":21,"next_page":23}