{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","id":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","uuid":"4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title":"Bodies in code  interfaces with digital media","normalized_title":"bodiesincodeinterfaceswithdigitalmedia","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":348,"navigation_url":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","title_url":"https://workshop.closeclaw.top/ai/title/Bodies%20in%20code%20%20interfaces%20with%20digital%20media","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53","page_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/page","search_url":"https://workshop.closeclaw.top/api/ai/books/4f7053d9-6508-49c8-9dd8-ec4dc5dadd53/search"},"page":{"printed_page":"ix","pdf_page":10,"physical_index":10,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"84c2c73e2e5af3be9c4e0191e07efc3b48a91528cea659b61fc3139fdaf433fb"},"chapter":"bodies in code","content":"preface\n\nBodies in Code: Interfaces with Digital Media forms the middle volume of what I now conceive to be a trilogy devoted to new media as the contemporary phase of human technogenesis (coevolution of the human with technics). This book follows New Philosophy for New Media, in which I make a case for the crucial role of embodied framing in the production of images out of information, and precedes The Politics of Presencing, in which I will position new media as a source for the technical contamination of embodied time consciousness. Bodies in Code: Interfaces with Digital Media focuses specifically on embodiment, exploring it for itself. In the pages that follow, I thus turn directly to the most developed phenomenology of the body—that of French philosopher Maurice Merleau-Ponty—to discover technics where its developer did not see it: namely, as a correlate of the protosensory, infraempirical functioning of tactility that, as Merleau-Ponty's project advances, becomes increasingly fundamental.\n\nMy explicit aim is to show how Merleau-Ponty's final ontology of the flesh, with its postulation of a fundamental indifference between body and world, requires a technics—a theory of the originary technicity of the human. Because the human is essentially a being distributed into nonoverlapping sensory interfaces with the world, it is characterized by a certain “gap” or “divide\"—by what Merleau-Ponty calls an écart. As I show, the most primordial form of this écart is the transduction between embodiment and specularity, the transduction that informs the emergence of the visual from primordial tactility. This transduction (a relation that is primary with respect to its terms) is an instance (indeed, it is the protoinstance) of the inherence of technics within embodied life. Accordingly, technicity, understood in its broadest sense as a relation to exteriority, as exteriorization, is not and cannot be something merely added on to some “natural” core of embodied life.\n\nix","previous_page":9,"next_page":11}