{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed","title":"Digital Capitalism","author":null,"edition":null,"publisher":null,"year":null,"isbn":"2021022153","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed","id":"50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed","uuid":"50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed","title":"Digital Capitalism","normalized_title":"digitalcapitalism","author":null,"edition":null,"publisher":null,"year":null,"isbn":"2021022153","isbns":["2021022153","9781032119182","9781032119205","9781003222149","2405518376"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":343,"navigation_url":"https://workshop.closeclaw.top/ai/book/50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed","title_url":"https://workshop.closeclaw.top/ai/title/Digital%20Capitalism","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed","page_url":"https://workshop.closeclaw.top/api/ai/books/50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed/page","search_url":"https://workshop.closeclaw.top/api/ai/books/50b7f922-b940-4a05-8eb0-c4dc0d8ec9ed/search"},"page":{"printed_page":30,"pdf_page":44,"physical_index":44,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"26fcfb3cb4d65b6faf62ea0ca359e3b169afe9259fabbad97fba529759dc4028"},"chapter":"DIGITAL CAPITALISM","content":"capitalist industries’ in the world’s 2,000 largest transnational corporations’ total sales, profits, and capital assets.\n\nThe classification of industries used in Table 1.5 is based on the primary products that corporations produce. For example, corporations that are part of the culture and digital industry primarily produce culture, digital goods, or digital services. The culture and digital industry were conceived of consisting of the following sub-industries for which data was available: advertising, broadcasting & cable, business supplies, casinos & gaming, communications equipment, computer & electronics retail, computer hardware, computer services, computer storage devices, consumer electronics, diversified media, electronics, Internet retail, publishing & printing, recreational products, semiconductors, software & programming, and telecommunications services.\n\n30\n\nIntroduction","previous_page":29,"next_page":31}