{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"522f0795-2372-4d31-8b2a-aee96946e042","title":"14410512","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787508681948","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"522f0795-2372-4d31-8b2a-aee96946e042","id":"522f0795-2372-4d31-8b2a-aee96946e042","uuid":"522f0795-2372-4d31-8b2a-aee96946e042","title":"14410512","normalized_title":"14410512","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787508681948","isbns":["9787508681948"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":466,"navigation_url":"https://workshop.closeclaw.top/ai/book/522f0795-2372-4d31-8b2a-aee96946e042","title_url":"https://workshop.closeclaw.top/ai/title/14410512","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/522f0795-2372-4d31-8b2a-aee96946e042/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/522f0795-2372-4d31-8b2a-aee96946e042/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/522f0795-2372-4d31-8b2a-aee96946e042","page_url":"https://workshop.closeclaw.top/api/ai/books/522f0795-2372-4d31-8b2a-aee96946e042/page","search_url":"https://workshop.closeclaw.top/api/ai/books/522f0795-2372-4d31-8b2a-aee96946e042/search"},"page":{"printed_page":229,"pdf_page":248,"physical_index":248,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"6d2fe896a24678909334eb40cc8a496f54cb403adb54bca1d53e43b50cd69153"},"chapter":"第15章","content":"早期的原型游戏中，对手只是坦克和士兵，但是西角友宏的主管拒绝在游戏中采用这种设计。主管告诉他：“你一定不要在游戏中采用战争的景象。”也许这是由于日本人对帝国侵略战争的敏感才提出反对。大约在这一切发生的同时，西角友宏一直关注着美国热门电影《星球大战》。基于这部经典影片，他决定给将自己的游戏命名为《太空怪物》(SpaceMonsters)。1978年，塔依托公司分别以“SupēsuInbēdā”和“太空侵略者”(SpaceInvaders）为名在日本与美国发行了这款游戏。\n\n《太空侵略者》在这两大市场获得了突如其来、前所未有的成功。《扬斯敦导报》（YoungstownVindicator）报道称：“《太空侵略者》正在占领美国市场。”曾试玩这款游戏的《华盛顿邮报》记者这样描述他的经历：“我投了25美分，然后就看到55个方形在屏幕下方挥舞着小手臂向地球投掷激光炸弹。我的三个激光基地全力反击，然而还不到30秒钟，就全被炸毁了。游戏结束时，我还重击着开火”(FIRE)键。25美分花完了。游戏瘾开始了。”\n\n第15章视频游戏进入千家万户\n\n229\n\n①“打砖块”由苹果公司的共同创始人史蒂夫·沃兹尼亚克与史蒂夫·乔布斯作为业余项目共同开发而成。请参见《总开关》第20章。","previous_page":228,"next_page":230}