{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"522f0795-2372-4d31-8b2a-aee96946e042","title":"14410512","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787508681948","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"522f0795-2372-4d31-8b2a-aee96946e042","id":"522f0795-2372-4d31-8b2a-aee96946e042","uuid":"522f0795-2372-4d31-8b2a-aee96946e042","title":"14410512","normalized_title":"14410512","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787508681948","isbns":["9787508681948"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":466,"navigation_url":"https://workshop.closeclaw.top/ai/book/522f0795-2372-4d31-8b2a-aee96946e042","title_url":"https://workshop.closeclaw.top/ai/title/14410512","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/522f0795-2372-4d31-8b2a-aee96946e042/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/522f0795-2372-4d31-8b2a-aee96946e042/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/522f0795-2372-4d31-8b2a-aee96946e042","page_url":"https://workshop.closeclaw.top/api/ai/books/522f0795-2372-4d31-8b2a-aee96946e042/page","search_url":"https://workshop.closeclaw.top/api/ai/books/522f0795-2372-4d31-8b2a-aee96946e042/search"},"page":{"printed_page":233,"pdf_page":252,"physical_index":252,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"90258d3d07bfc4df596ed9951e54f3e8e3104ca4e5e0721faa2332181dc20ab3"},"chapter":"第15章","content":"在美国,“PakkuMan”演变“PuckMan”,之后又变成了“吃豆人”(Pac-Man),目的在于去掉名字中破坏者的含义。最后，岩谷彻的神来之笔便是创造了有独特个性的反派幽灵。在原先的游戏当中，它们被称为“Urichin”“Romp”“Stylist”和“Crybaby”，每个都有追逐吃豆人的独特方式。在英语当中，他们的名字分别叫布林奇(Blinky)、小粉（Pinky)、小黑（Inky）与克莱德（Clyde)。\n\n很快，《吃豆人》成为比《太空侵略者》还经久不衰、利润丰厚的游戏，它吸引的爱好者远远超出了目标客户。一些早期电子游戏评论家对此不屑一顾。Omni杂志这样描述这股“最新的热潮”，称之为“愚蠢的‘吃豆’或者被吃’的游戏”。“这些有着特殊昵称、外表可爱的吃豆人伴随着无关紧要的结束曲，吃豆豆的柠檬，哇卡哇卡地跑来跑去。这些机器给人一种童稚般的异想天开的感觉。”埃米斯写道。尽管如此，全球街机数量达到了40万台，总收入为数十亿枚25美分、100日元硬币以及其他面值的硬币。有人预估，在整个热销期间，截至20世纪90年代，《吃豆人》这款游戏赚取了超过250亿美元。值得赞赏的是，埃米斯对于如何玩这款游戏提出了建设性意见。“《吃豆人》游戏的玩家，不要骄傲，也不要太意气用事，那么你就能在吃豆豆的游戏中大获全胜。”6\n\n第15章 视频游戏进入干家万户\n\n233","previous_page":232,"next_page":234}