{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"615247b0-a6ee-49b0-874a-85ef1da5da71","title":"精神政治学","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787508697062","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"615247b0-a6ee-49b0-874a-85ef1da5da71","id":"615247b0-a6ee-49b0-874a-85ef1da5da71","uuid":"615247b0-a6ee-49b0-874a-85ef1da5da71","title":"精神政治学","normalized_title":"精神政治学","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787508697062","isbns":["9787508697062"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":136,"navigation_url":"https://workshop.closeclaw.top/ai/book/615247b0-a6ee-49b0-874a-85ef1da5da71","title_url":"https://workshop.closeclaw.top/ai/title/%E7%B2%BE%E7%A5%9E%E6%94%BF%E6%B2%BB%E5%AD%A6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/615247b0-a6ee-49b0-874a-85ef1da5da71/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/615247b0-a6ee-49b0-874a-85ef1da5da71/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/615247b0-a6ee-49b0-874a-85ef1da5da71","page_url":"https://workshop.closeclaw.top/api/ai/books/615247b0-a6ee-49b0-874a-85ef1da5da71/page","search_url":"https://workshop.closeclaw.top/api/ai/books/615247b0-a6ee-49b0-874a-85ef1da5da71/search"},"page":{"printed_page":73,"pdf_page":80,"physical_index":80,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"cb3b45c299f5d35aca3adb30a9db0dbbb49068ec6c764f051b27cd82d7319a25"},"chapter":"精神政治学","content":"思考具有劳动型和游戏型两种形式。黑格尔和马克思的思想都是围绕劳动原则展开的。海德格尔的《存在与时间》(Sein und Zeit)同样也遵从劳动原则。他的“烦”（Sorge)与“畏”（Angst)中所表达的“此在”(Dasein)不具有游戏性。到后期，海德格尔才发现在《泰然任之》(Gelassenheit)中所写的游戏本质。他就是这样将世界本身诠释为游戏的。他探究着有关“几乎还未被预料和思考的游戏空间的悬而未决的问题”[40]。海德格尔的“时间—游戏—空间”（Zeit-Spiel-Raum)指出了一种摆脱所有劳动形式的时间—空间。这是一种“事件一空间”（Ereignis-Raum）。在这里，作为主体化介质的“精神”(Psychologie)被完全压制。\n\n73\n\n游戏化","previous_page":72,"next_page":null}