{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","uuid":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/8775e0ee-45b3-49e0-9051-2909d31de8ea","page_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/page","search_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/search"},"page":{"printed_page":114,"pdf_page":118,"physical_index":118,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"bc5ccf36fabb92eaa61164b2eac9a800285d1231dc726baddd09fde3de952782"},"chapter":"第2章游戏工厂 游戏","content":"毫不夸张地说，在斯莫林公司（Smalline）的柏林办公室里，你只能找到一张纸，那就是贴在走廊黑板上的劳资委员会公告。①“德国工业法规定，任何关于劳资委员会的信息都必须以书面形式发布。”劳资委员会发言人解释称：“我们所有的内部通信都是线上的，通过内网发布。”在他看来，这是员工权益和游戏行业间关系的范例：“我的同事认为，工会和罢工是极其过时的，竟然还要通过纸张和亲自参加会议来推进。没有电子邮件，没有视频会议，大家都觉得这种做法相当过时。”但他领导的工会是个独特的成功案例，在欧洲尚属首例。在一个几乎没有听说过罢工和工会的行业里，劳资委员会（德国众多“传统行业”的标配）的存在仍然相当特殊。\n\nI数字工厂\n\n① 公司名称已更改。\n\n②摘自对斯莫林公司柏林办事处质保员工、工作委员会创始人的采访，柏林，2013年12月。\n\n③同上。\n\n114","previous_page":113,"next_page":115}