{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","uuid":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/8775e0ee-45b3-49e0-9051-2909d31de8ea","page_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/page","search_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/search"},"page":{"printed_page":128,"pdf_page":132,"physical_index":132,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"a37db95fb86f88dbfd5388de2331ed75c0de4bbfaac73149aa690372175b5481"},"chapter":"第2章游戏工厂 游戏","content":"冲突、快乐与物质\n\n过去几十年的冲突促成了行业的专业化。然而其收益却分配不均。游戏劳动是阶层化的：有些工人享有相对稳定的高薪，许多风险都被放在更加灵活的不稳定工.人身上。本章的示例特别展现了这些劳动制度之间的摩擦是如何成为不满和劳工斗争的根源的。近些年来，国际电子游戏产业出现了不同的冲突和问题。诸如游戏工人联盟和“电子游戏工人工会”等比较新的组织表明，寻找集体表达的渴望仍继续在电子游戏从业者中传播。①\n\n1数字工厂|\n\n①Ibid, 324.\n\n②在斯莫林公司柏林办事处访问期间对员工的采访，柏林，2014年4月。\n\n128","previous_page":127,"next_page":129}