{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","uuid":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/8775e0ee-45b3-49e0-9051-2909d31de8ea","page_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/page","search_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/search"},"page":{"printed_page":91,"pdf_page":95,"physical_index":95,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"c55575bedbbd120d6aed197274760b1130cea6e04055254f65f2662dd550bdbf"},"chapter":"第2章游戏工厂 游戏","content":"和IGE一样，当时整个虚拟商品和货币交易的地下产业都受到了冲击，但今天它们仍存在于《魔兽世界》和其他游戏中。在遭遇了和IGE相似的法律问题后，大多数西方国家平台都将业务转移到了服务供应商的来源地——亚洲。截至2006年，IGE的绝大多数库存都是亚洲职业玩家提供的。这些活跃在西方服务器的数字民工通常被称为“金农”。实际上，班农还加入了一家几乎完全基于民工劳动力的公司。\n\n|第2章|游戏工厂：游戏\n\n①Hernandez v. IGE，美国佛罗里达州南部地区法院案件卷宗，2007年，https://dockets.justa.com/docket/flonda/flsdce/1:2007cv21403/296927.\n\n091","previous_page":90,"next_page":92}