{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","uuid":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/8775e0ee-45b3-49e0-9051-2909d31de8ea","page_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/page","search_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/search"},"page":{"printed_page":92,"pdf_page":96,"physical_index":96,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"28e61a14cada1e09209dcf0fcd1e86aed88d83d702bb47407f7de8bb871567dd"},"chapter":"第2章游戏工厂 游戏","content":"洛杉矶、柏林之间的游戏劳动\n\n乍一看，游戏产业似乎是距离泰勒主义工厂最远的工作场所、拥有自由，是充满创意、非正式、非等级化、与玩乐相关的行业理想。但本章要揭示的是游戏行业的另一张面孔：无聊、重复、单调、纪律严明的游戏劳动，比如连续数小时玩游戏赚取游戏道具的金农。无论是制作还是维护游戏的劳动，抑或是游戏内部的经济劳动，在很大程度上都缺乏创造性和交流性。既无聊又重复。当然，游戏行业拥有赚取高薪的明星设计师和专业玩家。他们是成千上万“粉丝”心中的电子竞技名人，但也要依赖大量的测试人员和在同一个游戏、同一个部分反复完成相同任务的金农。与创作本书的初衷一致，这些人的劳动是我最感兴趣的。\n\n本章的主角首先是亚洲数字工厂中所谓的“金农”，其次是大型游戏生产商的游戏开发和质保数字工人。二者都属于游戏产业复杂的跨洲价值链的一部分。关注他们的日常工作，我们看到的游戏产业将是一幅数字工厂的画面，而不是供拒绝长大的电脑迷享乐的游乐场。下一节的主角“金农”通常工作的地点是数字工厂的典型场所。有些游戏工厂拥有数百名员工、集体宿舍、轮班制度、配额和主管。玩家在电脑前24小时轮流工作，在线上游戏中积累可以转售的数字产品。这些产品大多会被想要升级游戏体验的西方玩家收入囊中。\n\n1数字工厂1\n\n092","previous_page":91,"next_page":93}