{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","id":"8775e0ee-45b3-49e0-9051-2909d31de8ea","uuid":"8775e0ee-45b3-49e0-9051-2909d31de8ea","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/8775e0ee-45b3-49e0-9051-2909d31de8ea/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/8775e0ee-45b3-49e0-9051-2909d31de8ea","page_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/page","search_url":"https://workshop.closeclaw.top/api/ai/books/8775e0ee-45b3-49e0-9051-2909d31de8ea/search"},"page":{"printed_page":96,"pdf_page":100,"physical_index":100,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"cf6e1869ab8e02a6d9831f7a09a100e87baa7a9ef061cc9c69a3afb0e992e604"},"chapter":"第2章游戏工厂 游戏","content":"我所在的第一家打金公司规模很大。我猜公司拥有至少1万个打金账户。我所在的工作室有40个人轮班打金，有些人白天上班，有些人夜里上班。所以我们可以做到每周7天、每天24小时不间断地打金……我感觉每天都很疲惫。你可以想象，我每天至少要打金10个小时，一直盯着电脑屏幕，总是看着同样的场景和同样的角色，令人身心俱疲。①\n\n正如这名工人所说，打金任务往往是单调乏味、令人疲惫的。每一班持续10个至12个小时。虽然一些工人本身就是忠实玩家，但这份工作还是很难让人乐在其中。就算一些活动涉及比较复杂、激动人心的游戏功能，但多数工作内容仅限于做一些非常简单的任务。和大部分游戏一样，《魔兽世界》拥有一些被视为“打金区”的区域，因为在这里活动能让用户在相对较短的时间里积累金币或其他物品。这里经常出现金农的身影。观察金农在数字场景中的工作，你能明显体会到打金的重复性和单调性。大多数情况下，金农可以反复利用一个有利可图的功能或系统漏洞。令人惊讶的是，许多金农在闲暇时仍然热衷于这个游戏，尽管他们报告称，自己的工作既单调又累人。一名游戏工人指出：“你试试一周六七天、每天12个小时来回点击同一个东西，就能明白这是否是一个游戏了。”\n\n1数字工厂1\n\n①博客 Eurogame,金农 Nick Ryan, 2009 年 3 月25日， http://www.eurog-amer.net/articles/gold-trading-exposed-the-sellers-article?page=3.\n\n096","previous_page":95,"next_page":97}