{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"8a3d8546-8fbb-485e-b423-37bc08c3284a","title":"Media and New Capitalism in the Digital Age The Spirit of Networks","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9781349379743","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"8a3d8546-8fbb-485e-b423-37bc08c3284a","id":"8a3d8546-8fbb-485e-b423-37bc08c3284a","uuid":"8a3d8546-8fbb-485e-b423-37bc08c3284a","title":"Media and New Capitalism in the Digital Age The Spirit of Networks","normalized_title":"mediaandnewcapitalisminthedigitalagethespiritofnetworks","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9781349379743","isbns":["9781349379743","9780230106062"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":258,"navigation_url":"https://workshop.closeclaw.top/ai/book/8a3d8546-8fbb-485e-b423-37bc08c3284a","title_url":"https://workshop.closeclaw.top/ai/title/Media%20and%20New%20Capitalism%20in%20the%20Digital%20Age%20The%20Spirit%20of%20Networks","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/8a3d8546-8fbb-485e-b423-37bc08c3284a/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/8a3d8546-8fbb-485e-b423-37bc08c3284a/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/8a3d8546-8fbb-485e-b423-37bc08c3284a","page_url":"https://workshop.closeclaw.top/api/ai/books/8a3d8546-8fbb-485e-b423-37bc08c3284a/page","search_url":"https://workshop.closeclaw.top/api/ai/books/8a3d8546-8fbb-485e-b423-37bc08c3284a/search"},"page":{"printed_page":179,"pdf_page":181,"physical_index":181,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"393ea9a3e43e87aeaf3c64701cd7f0cb5f95e94605b6cd66f1974a111459643c"},"chapter":"Media and New Capitalism in the Digital Age","content":"Tim, in other words, learns multitasking, which involves working in multiple sites with only superficial understanding and minimal skills. Tim, says Turkle “is able to act on a vague intuitive sense of what will work even when he doesn’t have a verifiable model of the rules underneath the game’s behavior . . . Tim can keep playing even when he has no idea what is driving events.” Note the following exchange between Turkle and Tim, after she asks him why one of the species of his virtual planet became extinct:\n\nTim: I don’t know, it’s just something that happens.\n\nTurkle: Do you know how to find out why it happened?\n\nTim: No.\n\nTurkle: Do you mind that you can’t tell why?\n\nTim: No. I don’t let things like that bother me. It’s not what’s important.” (Turkle 1996)\n\nAfter the game sends Tim a message, “your orgot is being eaten up,” Turkle asks him “‘What’s an orgot?’ He doesn’t know. ‘I just ignore that’, he says. ‘You don’t need to know that kind of stuff to play’.” Later Tim has to appease Turkle again, saying “Don’t let it bother you if you don’t understand. I just say to myself that I probably won’t be able to understand the whole game any time soon. So I just play it” (Turkle 1996). Turkle celebrates Tim’s approach as a sign for a new liberated human; after all, humans are natural multitaskers, adaptable, flexible, and pragmatic.\n\nThe compatibility of the network human to network capitalism is evident also in the discourse on prosumption. Chapter 5 registered the construction of prosumption (as a process) and prosumers (as a social category) and elucidated the significance of these in the context of the new capitalism. The discourse on the network human further cements these categories with the narratives pertaining to the commensurability of humans and network technology. Commensurability interjects humans into the loop of production and consumption in a radically intimate fashion. The network human is in fact constructed as a site of prosumption. Through commensurability and distribution, the body, self, and identity are reconstituted as sites not simply of independent practices of production and consumption but of prosumption (Lowe 1995). Such an intimate human-technology loop is described, for example, in the aforementioned Wired article on Mattew Nagle (Martin 2005). The implication of the blurred boundaries between humans and network technology is that intelligence, creativity, self, identity, and experience are not limited to the demarcated structure of the human but overflow to the network.\n\nNetwork Human\n\n179","previous_page":178,"next_page":180}