{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","title":"DIGITAL LABOR THE INTERNET AS PLAYGROUND AND FACTORY","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9780415896948","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","id":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","uuid":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","title":"DIGITAL LABOR THE INTERNET AS PLAYGROUND AND FACTORY","normalized_title":"digitallabortheinternetasplaygroundandfactory","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9780415896948","isbns":["9780415896948","9780415896955","9780203145791"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":267,"navigation_url":"https://workshop.closeclaw.top/ai/book/a31b1606-7526-4f42-a12d-1edcb41ff0e7","title_url":"https://workshop.closeclaw.top/ai/title/DIGITAL%20LABOR%20THE%20INTERNET%20AS%20PLAYGROUND%20AND%20FACTORY","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/a31b1606-7526-4f42-a12d-1edcb41ff0e7/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/a31b1606-7526-4f42-a12d-1edcb41ff0e7/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/a31b1606-7526-4f42-a12d-1edcb41ff0e7","page_url":"https://workshop.closeclaw.top/api/ai/books/a31b1606-7526-4f42-a12d-1edcb41ff0e7/page","search_url":"https://workshop.closeclaw.top/api/ai/books/a31b1606-7526-4f42-a12d-1edcb41ff0e7/search"},"page":{"printed_page":197,"pdf_page":204,"physical_index":204,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"e03d97189ae8f9876472ab37463ee98f3b8df6a6ecefd1dfc0d4fb23337e9c9d"},"chapter":"DIGITAL LABOR","content":"Avatarial Capital: The Disenfranchisement of Player-Workers and the Neoliberal Discourse of Colorblindness in MMOs\n\nNick Yee (2006) has written eloquently about the resonances between anti-Chinese rhetoric during the gold rush and some of WoW's anti-Chinese farmer discourses, resulting in a lively discussion on his blog that contains in miniature some key neoliberal positions on race. His excellent article, “Yi Shan Guan,\" yielded over a hundred comments from readers as of October30, 2007, many of whom dismissed anti-Chinese gold farmer racism as not really racism, but rather a result of legitimate anger over player-workers ruining other players’ immersion in the game as well as creating in-game inflation. These positions are mirrored in the lively discussion forums for Ni Hao on warcraftmovies.com. After one poster left a comment saying simply \"racist,\" another replied:\n\ng2 lv love people who consider things racism when in actuallity they are rascist for making the diffrence in their head, if every one just veiwed every one else as “people\" theyd be no problem belvie i rated alrdy also.\n\nAnother remarked:\n\nwhat's rasict, no we are only one race the human race, now if there where another species and he was making fun of them, then it would be rasict no he is only being anticultural, not rascist. anyway good job with the song Nyhm but the movie wasn't as good.\n\nThis last comment is an excellent example of the liberal position, an ideology that eschews outright racism based on bodily characteristics, favoring instead a \"liberal democratic state where people of color could enjoy equal rights and upward mo bility\" (Lee 1999: 145) if they could succeed in assimilating to American culture As Lee writes, the triumph of liberalism and the racial logic of the Cold Wa produced an “emergent discourse of race in which cultural difference replace biological difference as the new determinant ofsocial outcomes\"(1999: 145) Asian Americans became the “model minority\" after the Cold War because they could be pointed to as successfully assimilated to American capitalism but also, a Lee points out, because they were not black.\n\nDon't Hate the Player, Hate the Game\n\n197","previous_page":196,"next_page":198}