{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","title":"DIGITAL LABOR THE INTERNET AS PLAYGROUND AND FACTORY","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9780415896948","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","id":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","uuid":"a31b1606-7526-4f42-a12d-1edcb41ff0e7","title":"DIGITAL LABOR THE INTERNET AS PLAYGROUND AND FACTORY","normalized_title":"digitallabortheinternetasplaygroundandfactory","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9780415896948","isbns":["9780415896948","9780415896955","9780203145791"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":267,"navigation_url":"https://workshop.closeclaw.top/ai/book/a31b1606-7526-4f42-a12d-1edcb41ff0e7","title_url":"https://workshop.closeclaw.top/ai/title/DIGITAL%20LABOR%20THE%20INTERNET%20AS%20PLAYGROUND%20AND%20FACTORY","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/a31b1606-7526-4f42-a12d-1edcb41ff0e7/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/a31b1606-7526-4f42-a12d-1edcb41ff0e7/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/a31b1606-7526-4f42-a12d-1edcb41ff0e7","page_url":"https://workshop.closeclaw.top/api/ai/books/a31b1606-7526-4f42-a12d-1edcb41ff0e7/page","search_url":"https://workshop.closeclaw.top/api/ai/books/a31b1606-7526-4f42-a12d-1edcb41ff0e7/search"},"page":{"printed_page":255,"pdf_page":262,"physical_index":262,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"965393733349a4a2e73af18884feb3e96e202e2f3184b51780622e756f3155d6"},"chapter":"DIGITAL LABOR","content":"labor movement 16   \nlabor-power, collapse of 231   \nlabor theory of value 26   \nLambdaMOO 190   \nlanguage 143, 175–6   \nLazzarato, Maurizio2, 40–1   \nLehman, Chris 27   \nLeibniz, Gottfried 85   \nletters to the editor 19   \nLevy, Pierre 42–3   \nLewis, Andrew18   \nliberalism 197-8,228   \nLineage II 187–8   \nliterary agents 15   \nliving labor 29   \nlogistics 230-1   \nLovink, Geert 21   \nLynch, Liam 130\n\nmachines: calculating 86-7; chess-playing 81; Marxon44, 59; responsive2   \nmachinima 193–6; as breakthrough medium 200; as game extension 194; racial discourse in 194–6, 198   \nMcLuhan, Marshall 173   \nMcRobbie,Angela27, 30   \nMago, Rajesh91-2   \nman, as capital 178   \nmanagement, of knowledge workers37   \nmanufacturers, high tech28   \nMargulis, Lynn 118   \nmarket: behavior 18; Foucault on 120; free22   \nmarketing: feedback-based 158; viral 73; web 2.0 as 211   \nMarx, Karl 2, 16, 29, 59, 215–18; on alienation 158; on exploitation 154; on labor analysis 34; on labor theory of value 26; on machines 44, 59   \nMarxist feminism 217   \nmassively multiplayer online game (MMO): avatars in 191; cheating in 188; democratic potential of 192; as global medium 189; racein 188, 191; social norms on198; see also gold farmers   \nmassively multiplayer online role-playing game (MMORPG) 187   \nmass media132, 134   \nMassumi, Brian 114   \nmathematics 119   \nmatter 112-14,155   \nMayr, Otto 85   \nMazzarella,William 89   \nmeasure 116-24   \nMechanical Turk 19–20, 79–81; demographics of 80–1; exploitation on91   \nmedia 115–16; address 132; critiques of 174–5; history of 175; mass132, 134; old 22–3; response to 174; social211, 218; studies of 115; technologies116–21; see also digital media   \nMedia Manifestos (Debray)175   \nmediator, vanishing 172   \nmediology175   \nmedium, as message 173   \nMelville, Herman 131   \nmicrotasks 20   \nmilieu 120-1   \nmind: hive 42–3; as spiritual automaton 85   \nminstrel shows 200   \nMMO see massively multiplayer online game   \nMMORPG see massively multiplayeronline role-playing game   \nmobile devices 225   \nmobile workers 29–30   \nmonitoring 149–50, 161–2   \nMOO see MUD, object oriented   \nmorality 52   \nmoral panic 108   \nmovement: labor 16; Occupy 54, 73 232–3; open source 48; peer-to-peer 66; social 3; see also subcultural movements   \nMUD see multi-user dungeon   \nMUD, object oriented (MOO) 190   \nmultitude 90   \nmulti-user dungeon (MUD) 190–1   \nMySpace 127   \nmyth making 18   \nNadeem, Shehzad 92   \nNakamura, Lisa 6   \nname recognition19   \nnanotechnology 112-14,117   \nnational identity132   \nnation-state 63   \nNegri, Antonio 90, 136–8   \nneoliberalism90–3, 198, 221   \nnetarchical capital 208   \nNetscape 49   \nnetslaves33,50   \nnetwork: actor- 60; exploitation on 152; seriality of 233; social 6–7, 160; time 92   \nNetwork Culture (Terranova) 105   \nnetworking 160   \nnetwork time 92\n\nIndex\n\n255","previous_page":null,"next_page":null}