{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":137,"pdf_page":161,"physical_index":161,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"db043113cbd803fb7ccd1fd4f5eede0f1eda9486d1097f0a8bf71daaf466fff5"},"chapter":"第6章 参与实践:做个性化的媒体","content":"移动时代私密性的利与弊即用社会、情感及文化因素掩盖了物理、地理及电子层面的隐私缺失在身为职业女性的母亲身上被放大。对于有工作的母亲来讲，手机与家庭间的捆绑是显而易见的—其典型表现是，这些女性随时处于母亲角色，松田(Matsuda，2009)巧妙地称之为“口袋里的母亲”。林(Lim，2006)在研究中国大陆的一些父母时指出，许多人认为移动媒体等技术不仅对于孩子的教育非常重要，而且也是时刻监视孩子的手段。事实上，虽然通过移动媒体所谓的机动性能够实现多方面、多层次的共享，但这种共享往往是有代价的。虽然许多妇女成功地边工作边带孩子，但移动媒体到底是增加还是减少了她们的工作负担呢？微型大篷车不仅是家务劳动与家庭纽带的集中体现，也反映了在家办公的情形。格雷格(Gerard，2011)提出的“工作私密性”与“泣血呈现”概念都充分说明了工作者在网络与社交媒体存在的情境下，如何挣扎着区分工作与休闲的时间和空间。虽然一开始下载了许多“很酷的”创意(如Hipstamatic拍照应用)、游戏(标准拼图或“愤怒的小鸟”等小游戏，或者Balloonimals等触觉游戏)、社交(Facebook、Twitter、Foursquare)及生活方式等应用，但受访者的基本工作任务往往是回复与撰写电子邮件、上网等。简而言之，她们对iPhone的使用并没有反映出清晰的“iPhone效应”。\n\n第6章 参与实践:做个性化的媒体\n\n96\n\n137","previous_page":136,"next_page":138}