{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":230,"pdf_page":254,"physical_index":254,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"5ec2471f4e1214787e1890093a67c1575689f484b74c80ede5cbd86bd80e96d0"},"chapter":"第10章 人机交互中的具身理论","content":"Machine Communication. Cambridge:Cambridge University Press. Winograd,T. and Flores, F. (1986) :Understanding Computers and Cognition: A New Foundation for Design. Norwood,NJ: Ablex Publishing.\n\n参考文献：\n\nAckerman,M. S. and Halverson, C. (1998) Considering an organization's memory. Proceedings of the 1998 ACM Conference on Computer Supported CooperativeWork(CSCW '98). ACM,39—48.\n\nAntle,A.N. ,Corness,G. and Droumeva,M.(2009b) What the body knows: exploring the benefits of embodied metaphors in hybrid physical digital environments. Interacting with Computers ,21(1-1) ,66—75.\n\nBeer,R. D. (2000). Dynamical approaches to cognitive science. Trends in Cognitive Sciences,4,91-99.\n\nBianchi-Berthouze,N., Kim, W. W. and Darshak, P. (2007) Does body movement engage you more in digital game play? And Why? Proceedings of ACII 07,Springer,102-113.\n\nBowers,J.,Button, G. and Sharrock, W. (1995)Workflow from within and without:technology and eooperative work on the print industry shopfloor. Proceedings of the Fourth Conference on ComputerSupported Cooperative\n\n数字技术研究(世哲手册)\n\n230","previous_page":229,"next_page":231}