{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":278,"pdf_page":302,"physical_index":302,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"6e6ba2e2db6fd225c0c110a26fbecf7950f2dabb7971fede35f4830f701c3a61"},"chapter":"第12章 情感与经验方法","content":"结 论\n\n讲到这里，读者已经清楚，我们开创了一个广阔的研究领域。我们的愉悦与不快源于我们身体与数字技术的互动，为了这种愉悦或不快而进行的设计，事实上无处不在。就连普通的桌面接口或移动交互也在同时触动着我们的身体、情绪、体验及存在于这个世间的方式。随着能容纳传感器、无线连接、执行器及其产生的各类数据的新材料的出现，我们在设计数字交互时，需要更深入地思考我们的身体体验。\n\n在我看来，我们尚未准备好接受这种转变。从现实角度讲，我们还缺少设计方法、评估手段、设计素材、原则与设计范例。然而，更重要的或许在于，我们仍需思考我们为何要为某些体验设计，而忽略别的体验。对于本文所提的实际问题，我们无疑会产生更深刻的理解，但伦理问题则会继续困扰着人们。\n\n参考文献：\n\n数字技术研究(世哲手册)\n\n278","previous_page":277,"next_page":279}