{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":"342 / 511","pdf_page":535,"physical_index":535,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"d307af907d39f96167805fcddc32bac37fe309060848e894e4508648cf65d2f6"},"chapter":"第21章物质计算：将技术融入物质世界","content":"引 言\n\n触屏界面研究是一个不断发展壮大的研究领域，主要研究人的触觉以及通过触碰与环境产生的交互。触觉一词可以定义为“以皮肤、肌肉、关节及筋腱为基础的感觉与运动活动”(ISO,2011244：1)。触屏界面的创造取决于对人体及人体感受触觉与动觉的能力的深刻认识。触觉在我们与世界的日常交互中是至关重要的。比如，当我们从口袋或包里寻找一个物品而不去看它时，主要就是靠触觉。虽然触觉模态是极其丰富的双向信息渠道，但与听觉和视觉模态相比，当前的交互系统中对触觉的使用率相对较低。比如，从交互设计来看，大量系统已不再使用机械按钮、开关或其他部件，而是采用触屏插件。可惜的是，这种转换中却丢失了一个重要特性：这些插件无法提供碰触或敲击物理对象时的那种触觉反应。给用户界面增加触觉反馈，我们就可以重新创造掀按钮、握球的物理感觉，甚至创造全新的触觉感受。\n\n图22.1显示了符合“触觉”定义的几个子类。人的触觉可以分为两个独立的渠道。肌肉运动知觉包括通过肌肉与筋腱感受到的位置、速度、力量和约束。力量反馈设备利用了肌肉运动知觉，用电脑控制的力量来创造一种与刚性路面接触的假象(Burdea，1996)。皮肤知觉是指通过直接接触感受到的皮肤表面刺激。皮肤刺激可进一步划分为压力感、拉伸感、振动感和温度感。\n\n第22 章 触屏界面\n\n342\n\n511","previous_page":534,"next_page":536}