{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":"352 / 524","pdf_page":548,"physical_index":548,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"4276bde5b8cf6220d88d9797042d4270b3d89696f269bddf9020f922edace798"},"chapter":"第21章物质计算：将技术融入物质世界","content":"情感交流\n\n触觉可以是非常私密、微妙与情感性的。传统的面对面交流方法就非常依赖触觉(Smith and MacLean,2007)。在面对面交互中，人们常常通过碰触来表达各种各样、私密的、微妙的非语言线索。比如握手、轻捏与紧抓、亲吻、拍背等都是日常交流中常见的碰触方式。其中某些碰触交互只发生在至爱之间，而另一些则可用于任何人。虽然碰触在日常情感交流中多多少少都会用到，但当前的界面并未充分利用到这一点。约哈南和麦克莱恩(YohananandMacLean,2011)创造了Haptic Creature来研究有利于发展友情的充满感情的触觉表现。HapticCreature(见图22.6)是一个模拟小宠物的自动操作装置，可以通过碰触来进行交互。每当有人碰触HapticCreature时，它就会通过改变耳朵的硬度、调整呼吸及经由振动反馈来呈现自己的情绪状态。\n\n最早对HapticCreature的研究是以“绿野仙踪”式奇幻方式展开的，在该研究中，参与者可以碰触并与这些生灵进行互动。研究人员要求参与者以各种不同的方式与这些生灵互动，比如轻柔地爱抚，这些生灵会做出某种让参与者辨识的情绪反应。整体而言，该研究表明，通过触觉模态可以成功地进行情感交流，而用户的情绪往往也会受到影响，仿佛是与自己家中的宠物互动一般。\n\n数字技术研究(世哲手册)\n\n352\n\n524","previous_page":547,"next_page":549}