{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":416,"pdf_page":440,"physical_index":440,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"e4bdb4d09b4f0570b68d19d2181e03a676c2b7978ce5d3caa9f4eaa8a233fe59"},"chapter":"第18章 “基于设计的研究”的预测、场所与观点","content":"部分基于设计的研究着眼于探讨使用即将发生的技术可能引起的实际问题。比如，高山(Takayama)等人使用在线调查来研究人们如何看待机器人在未来的作用(Takayama et al.，2011)。该研究小组创建了视频原型机，使用动画机器人来说明旨在实现的相互作用，使该小组在实际制造任何机器人之前就能够探讨可能影响到机器人设计的各种因素，比如，“起作用的”预谋与反应。视频原型机以物理形式实现后，有可能引起不同的反响，但原型机有助于将设计可能性的数量减少到合理的程度，便于以保真度更高的循环实验来进行检验。\n\n理想主义视角\n\n为了激发新的技术或设计方向，部分设计研究人员理想化地呈现了这些方向的更广泛含义。人机交互中的一个经典案例是道格拉斯·恩格尔巴特(Doug Englebart)设计的oNLineSystem(也被称为“创新之源”;Englebart,1968)。恩格尔巴特及其斯坦福研究院的同事们开发了一系列相互关联的技术，以“增强人类智慧”。这个激进的创新包括电脑鼠标、视频协作、超链接与复制一粘贴等原型机的设计(见图18.7)。这种理想化视角推动了在当时看来不同寻常的理念，即计算机应该用于帮助人类完成工作，而不是为人类工作。\n\n数字技术研究(世哲手册)\n\n416","previous_page":415,"next_page":417}