{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":527,"pdf_page":551,"physical_index":551,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"f60f4997bb4aade49720b117cef9f13b99d273f870cc9eed4465df52a836330d"},"chapter":"第21章物质计算：将技术融入物质世界","content":"触觉交互研究的新领域\n\n除了上面所讨论的触觉模态领域外，温度与压力也是我们触觉的组成部分。然而，直到近来，这些因素仍然很少呈现在界面上。\n\n温 度\n\n有关将温度用作反馈的研究非常少。一个原因在于缺乏标准的硬件，一切都需专门定制。温度也属于低频感受，可随同其他反馈形式一同来创造更丰富的移动显示。温度的确具有某些有用的交互属性，比如热意味着危险，因而温度可以用作警示方式。温度还是评估现实世界中的物体类型与材料的重要方法。在儿童游戏中，“更热”与“更冷”可用作某个目标的用法说明，因而温度可用作移动应用中的指引。\n\n第22章 触屏界面\n\n527","previous_page":526,"next_page":528}