{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":638,"pdf_page":662,"physical_index":662,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"9739f0433960a12011945dcda11e4dc31d5b5cd9f24b1d41e6f8b2821b3b3e12"},"chapter":"第27章 在线技术与基于互联网的技术:游戏","content":"扩展阅读：\n\n人文与社会科学研究\n\nShaffer,D.,Squire,K., Halverson, R. and Gee,J.(2005) Video games and the future of learning,Phi Delta Kappan,87(2):104-11.\n\n文学、媒体与文化研究\n\nBuckingham,D. and Burn, A.(2007) Game literacy in theory and practice, Journal of Educational Media andHypermedia,16(3):323—49.\n\nDovey,John and Kennedy, Helen (2006) Game Cultures: Computer Games as New Media. Maidenhead:Open University Press.\n\n游戏研究\n\nTaylor,T.L.(2006) Play between Worlds. Cambridge,MA:MIT Press.\n\n数字技术研究(世哲手册)\n\n638","previous_page":637,"next_page":639}