{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":68,"pdf_page":92,"physical_index":92,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"c57ade2c1ef41a31f2be4cbde54f9becc4d5647531e8b69925f9a0c59c1f0874"},"chapter":"第3章 情境、位置与移动：人类的故事","content":"地有许多条路径，当用户以弧形掠过面前的设备时，设备就会振动；如果选项有限，则设备只会在窄频段内发生振动，从而给予行人更有针对性的指引。\n\n改变情境\n\n回顾本章开篇讲过的图3.1所示的小盒子：“内容决定价值。”我们同样记得杜里西那强有力的论断，即情境具有交互属性，情境是通过人类行为动态形成的，会随着人类行为而发生改变(Dourish，2004)。我们所遇到的每种情形，都是能够被我们所改变的；本节中，我们将探讨几个激烈干预的案例，查看它们会如何激发令人惊叹的而非微弱变化的数字情境改变系统。\n\n数字技术研究(世哲手册)\n\n68","previous_page":null,"next_page":69}