{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":724,"pdf_page":748,"physical_index":748,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"2ad5fd0645abf739ae1aca6cf7268fcf91882b8a8eb78386b22ba377acc13072"},"chapter":"第30章 学界与业界的相互作用：人机交互与扎根创新","content":"正规教育，正规教育与移动学习的关系，403-5and learning games教育与教学游戏，396online在线教育，121,127-8  \neigenbehaviors特征行为，392,393  \nE-Ink 电子墨水，334  \nEldridge,R.埃尔德里奇，133  \ne-learning数字化学习，412,415and Instructional Design数字化学习与教学设计，420-1  \nelectroactive polymers（EAPs）电活性聚合物,337,346—7  \nElectronic Numerical Integrator andComputer（ENIAC）电子数字积分计算机，13,16  \nelectrovibration电振动,347  \nEllison,N.B.埃里森，75,239,240,241  \nEllul,J.埃吕尔，122  \nEM参见 ethnomethodology（EM）常人方法论  \ne-mail电子邮件,63,64,75  \nembodiment具身，152,159,206in avatar-mediated interaction在以化身为中介的交互中，227—31background 背景，145—6case studies,embodiedinteraction 案例研究，具身交互，151-4cognitivism认知主义，145-6defined定义,30,144,148designing for body experiences 为身体体验而设计,174,175,176\n\nembodiedcognition具身认知，144，149 -51\n\nembodiedconceptualmetaphor具身概念隐 喻，155\n\nembodiedfacilitation具身促进，154\n\nembodiedinteractionasfoundational framework作为基础条件的具身交互， 148-9 and Human-Computer Interaction具身 与人机交互，144-58 introductionof embodied theories into HCI具身理论引入人机交互，146—8 image schemas意象图式，145,150,151， 154,155 mutualavailability of embodied action 具 身行动的相互可用性，152-3 andphenomenology具身与现象学，30， 149,151 social interaction, and group facilitation mechanisms社会交互与群体促进机制， 153-4 另见avatar一mediatedinteraction, embodiment in;body 以化身为中介的交 互，具身，身体\n\nemotion 情感\n\ncommunicating 情感交流,351-2 OCC (Ortony,Clore andCollins) theory 一种情绪情感理论模型，451，452,453 studies of bodily and affective experiences身体与情感体验研究，176\n\n数字技术研究(世哲手册)\n\n724","previous_page":723,"next_page":725}