{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":728,"pdf_page":752,"physical_index":752,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"116866cad62a922aa2ce9ac34819497608ef00c73c6b6361e0d57b7459c30342"},"chapter":"第30章 学界与业界的相互作用：人机交互与扎根创新","content":"good games 好的游戏，416\n\nHumanities and Social Sciences 人文与\n\n社会科学，412,416-18\n\nNewMedia and Cultural Studies新媒体\n\n与文化研究，413\n\nplay and games 玩与游戏,414-15\n\nresearch directions研究方向，423—4\n\nSerious Games严肃游戏，413,414,415\n\nsimulation 模拟，415\n\nviolent video games 暴力视频游戏,83\n\n数字技术研究(世哲手册)\n\n728","previous_page":727,"next_page":729}