{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":730,"pdf_page":754,"physical_index":754,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"0e4ed30b7bdbd575a8747f2f1664dbfbcde0aedf7c198b6efb635559b9a5e557"},"chapter":"第30章 学界与业界的相互作用：人机交互与扎根创新","content":"group facilitation mechanisms, and socialinteraction群体促进机制与社会交互，153-4  \nGSMA ( Global System for MobileCommunications）全球移动通信系统联盟，402-11McKinsey-GSMA report（2012）麦肯锡和全球移动通信系统联盟共同发布的报告,404,405-6,407,408  \nGUI interfaces图形用户界面，154  \nGuimbretière,F.甘布勒蒂埃，362  \nGunther,E.巩特尔,344  \nGuribye,F.古里拜，208  \nGustafsson,A.古斯塔夫松，47  \nGyllenswärd,M.于伦斯韦德，47\n\nH\n\nHabermas,J.哈贝马斯，123  \nhabitus习惯，91  \nHacker,K.哈克，60  \nHadzic,M.哈季奇,380,381  \nHaenlein,M.亨莱因，71  \nHagen,U.哈根，175-6  \nHåkansson,M.霍坎松,51  \nHale,K.S.黑尔,345  \nHall,S.霍尔,89,90  \nHalliday,M.哈利迪，252,253  \nHalo(social media game) 一个社交媒体游  \n戏，87  \nHandspring model 某公司开发的一款智能  \n手机模型，24  \nHanson,G.汉森，432  \nhappiness,andutilitarianism幸福，与功利\n\n主义，104  \nHaptic Creature一个模拟小宠物的自动操作装置,351,352  \nhaptic icons触觉图标，349  \nhaptic interfaces触觉界面，342-58activefeedback积极反馈，54,348-9advantages of feedback反馈的优势，348art 艺术,353-4communication of emotion 情感交流，351-2current research当前研究，350—4cutaneous perception皮肤感知,344—5designing 设计,347-50disadvantages offeedback反馈的劣势，348force feedback devices 力量反馈装置，342,347future of触觉界面的未来，355—6  \nhaptic actuator technology触觉执行器技术，345-7  \nhaptic perception触觉感知,342,343-5interpersonal communication人际沟通，350-1kinesthetic perception肌 肉运动知觉，345mobile and touch screen interaction 移动与触屏交互，350multimodal and cross-modal feedback 多模态与跨模态反馈，349-50,355navigation导航，353new devices 新设备,355—6new research areas,interactions 交互的\n\n数字技术研究(世哲手册)\n\n730","previous_page":729,"next_page":null}