{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":740,"pdf_page":764,"physical_index":764,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"813f102885bd1491e5c72036ef97c45641507b87774e337ecf3cac842ceeb6f6"},"chapter":"第30章 学界与业界的相互作用：人机交互与扎根创新","content":"24,463\n\nMackay,W.E.麦凯,268,272\n\nMacKenzie,D.麦肯齐,88\n\nMaclaren,H.麦克拉伦，452,455\n\nMacLean,K.麦克莱恩,349,351\n\nMadden,M.马登，430-1\n\n“magic circle”of play 游戏“魔圈”,414\n\nMagicLens concept魔术镜头概念，211\n\nMagical Mirrors 魔镜，364\n\nMaglio,P.马利奥，151\n\nmagnetic tape 磁带,16\n\nMagnuson,M.J.马格努森,431\n\nmainframe computers主流电脑，16,17,21\n\nmajority world主体世界，402,411n\n\nMalpas,J.莫尔帕斯，164\n\nmal-rules错误规则，447\n\nManches,A.曼彻斯,314\n\nMann,S.曼,210,212,376\n\nmapping services,web-based 基于网络的地图服务，51\n\nMarble AnsweringMachine“大理石应答 机”,271\n\nMarcuse,H.马尔库塞，121,123\n\nMark,Ü马克,393,397\n\nMarlow,C.马洛,435\n\nMarshall,P.马歇尔，313,368\n\nMartin,J.马丁,433\n\nMartinec,R.马蒂内克，258\n\nMartino,M.马蒂诺,393,394\n\nMarx，K./Marxism 马克思/马克思主义，123\n\nmassively multiplayer online games(MMOGs）大型多用户在线游戏，121，128-9,130,227,228,415\n\nMatch.com一个交友网站，78\n\nmaterial computing 物质计算，326—41\n\nchallenges and opportunities挑战与机 会，337-8\n\nconnectors（conductors）导管，327-30\n\nmaterialinputs物质输入,330—4\n\nmaterialoutputs物质输出，334—7\n\nMaterial Culture Studies 物质文化研究，88,90-1\n\nmateriality物质性,254\n\nMatsuda,M.松田,96\n\nMauchly,J.莫克利,13,15,16\n\nMavrikis,M.马夫里基斯，455\n\n“Maxwell's Demon”麦克斯韦妖15-16\n\nMaynard,D.W.梅纳德,219,221,222\n\nMazer,J.P.马泽尔，430\n\nMcCarthy,J.麦卡锡，138\n\nMcCullough,M.麦卡洛，170\n\nMcGrath,J.麦格雷思,269\n\nMcLuhan,M.麦克卢汉，11,12,24,89,103\n\nMcRobbie,A.麦克罗比，90\n\nMcVeigh,B.麦克维，95\n\nmeaningfunctions 意义功能，255—6\n\nmeaning making, constructing context for\n\n构建能创造意义的情境，49—50\n\nmeans of learning in digital environments\n\n（MODE)数字环境中的学习方式，322\n\nmechanical brain人工脑，14\n\nmedia effects媒介效应，89\n\nMedia Spaces 媒体空间，370\n\n数字技术研究(世哲手册)\n\n740","previous_page":739,"next_page":741}