{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ae053936-f6b1-488b-8973-bb2332d1be14","id":"ae053936-f6b1-488b-8973-bb2332d1be14","uuid":"ae053936-f6b1-488b-8973-bb2332d1be14","title":"数字技术研究","normalized_title":"数字技术研究","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787308182003","isbns":["9787308182003"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":790,"navigation_url":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E6%8A%80%E6%9C%AF%E7%A0%94%E7%A9%B6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ae053936-f6b1-488b-8973-bb2332d1be14/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ae053936-f6b1-488b-8973-bb2332d1be14","page_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ae053936-f6b1-488b-8973-bb2332d1be14/search"},"page":{"printed_page":743,"pdf_page":767,"physical_index":767,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"6931208d989637938ce35ee95caae6620e134e88cd56f78ebfc9c9dce4603568"},"chapter":"第30章 学界与业界的相互作用：人机交互与扎根创新","content":"Morse code 摩斯密码,11  \nMortimer,B.莫蒂默,346  \nMoses,R.摩西,103  \nmotivation/motivationalstates动机/动机状态，452  \nMountford,S.J.芒福德,276  \nmouse,use of鼠标的使用,23  \nMovieLens一个在线社区，243  \nMP3 files 音频文件，26—7  \nMPEG-V(MPEG for VirtualWorlds)国际标准化组织正在筹备的一个连接真实空间与虚拟空间的标准，377  \nMudPad一款触觉反馈设备，350,351  \nmultimedia devices多媒体设备，96  \nmultimodal and cross-modal feedback,haptic interfaces多模态与跨模态反馈，触觉界面，349—50,355  \nmultimodalensembles多模态集成，250，254-5  \nmultimodal methods多模态方法，250—65assumptions underlying 基本假设,251background背景,252-3case study案例研究,260—3concepts概念，253—6definition of multimodality多模态的定义,250-1investigation of interaction in specificdigital environments特定数字环境里的交互研究，257-9limitations and challenges 局限与挑战，263andlinguistics多模态与语言学，\n\n252,263\n\nmateriality物质性,254\n\nmeaningfunctions意义功能，255—6\n\nmodal affordance模式可供性，254\n\nmodes模态,253,256—7\n\nmultimodal ensembles多模态集成，250,254-5potential for researching digitaltechnologies研究数字技术的潜能，256-60semiotic resources符号学资源，253—4，256-7,259\n\nmultitasking多任务处理，60\n\nmulti-touch and tabletop interfaces多点触 控与桌面界面，355,359,364-9\n\nMulti-User Dungeons（MUDs）一种在线网络游戏，237-8\n\nmum in the pocket 口袋里的母亲 96\n\nMurphy,R.E.墨菲,430\n\nmusic recordings，digital音乐录制，数字，26-8\n\nmusicBottles音乐瓶，271,272\n\nMusic-Jacket system, in situ studies MusicJacket系统的现场研究，360\n\nMusolesi,M.穆索莱西，395\n\nMyAds一个广告生态系统，380\n\nMyLifeBits一个个人交互实验项目，211\n\nMySpace一个社交网站，92，93，94，429,432\n\nN\n\nNardi,B.纳迪，138NASA Ames research labs 美国宇航局艾\n\n索引\n\n743","previous_page":742,"next_page":744}