{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"bbcce9bd-b637-4fa6-8a80-dadabab80104","title":"数字化生存 20周年纪念版","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787121307362","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"bbcce9bd-b637-4fa6-8a80-dadabab80104","id":"bbcce9bd-b637-4fa6-8a80-dadabab80104","uuid":"bbcce9bd-b637-4fa6-8a80-dadabab80104","title":"数字化生存 20周年纪念版","normalized_title":"数字化生存20周年纪念版","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787121307362","isbns":["9787121307362"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":362,"navigation_url":"https://workshop.closeclaw.top/ai/book/bbcce9bd-b637-4fa6-8a80-dadabab80104","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%8C%96%E7%94%9F%E5%AD%98%2020%E5%91%A8%E5%B9%B4%E7%BA%AA%E5%BF%B5%E7%89%88","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/bbcce9bd-b637-4fa6-8a80-dadabab80104/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/bbcce9bd-b637-4fa6-8a80-dadabab80104/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/bbcce9bd-b637-4fa6-8a80-dadabab80104","page_url":"https://workshop.closeclaw.top/api/ai/books/bbcce9bd-b637-4fa6-8a80-dadabab80104/page","search_url":"https://workshop.closeclaw.top/api/ai/books/bbcce9bd-b637-4fa6-8a80-dadabab80104/search"},"page":{"printed_page":110,"pdf_page":181,"physical_index":181,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"3b74d9015756e58b4e2d611961c72a047d7a45b375ee7d11fa0c5ee7710096cd"},"chapter":"20周年纪念版 数字化生存 一本影响千百万人的互联网启蒙经典著作","content":"这个计划的个人计算机部分转移到另外的IBM实验室手中，起初由位于佛蒙特州（Vermont)的伯灵顿（Burlington）实验室接管，后来又被转给波卡雷顿实验室(再往后的故事已经写进了历史)。影碟的部分后来没有了下文，代之以和MCA公司的合资计划(不久两家公司都后悔万分)。“城堡”计划胎死腹中，而个人计算机还要再等上几年，才在史蒂夫·乔布斯的车库中诞生。\n\n几乎在同一时间，电子游戏业引进了与过去截然不同的计算机和制图技术。这些消费性产品因其固有的互动性，而显得活力十足。此外，它们的硬件和内容也极其自然地融为一体。电子游戏生产商不靠硬件赚钱，游戏软件才是他们的摇钱树。这就和剃须刀与刀片的故事一样。\n\n但是就像那些现在已经绝迹的企图封锁专利的计算机厂商一样，到目前为止，电子游戏生产商错过了开放他们的封闭系统(closed system)、依靠自己的想象力进行竞争的大好机会。如果世嘉和任天堂还不能清醒过来，认清个人计算机正在鲸吞它们的市场，那么它们迟早也会绝迹。\n\n今天，个体电子游戏设计人员必须懂得，他们的游戏只有为通用平台(general-purposeplatform）而设计，才最有可能登上畅销排行榜。而这种平台，仅英特尔一家每年就打算卖出1亿套。出于这个原因，个人计算机的制图技术很快会向你今天所能见到的最先进的游艺厅电子游戏看齐。以个人计算机为基础的游戏，将会取代我们熟知的专用游戏系统。在短期内，特殊用途硬件唯一还能施展的空间，就只剩下虚拟现实了。\n\n110\n\nbeingdigital|数字化生存","previous_page":109,"next_page":111}