{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"cf76bc49-7e9b-4f42-bee8-3050a9fb9feb","title":"智慧的疆界 从图灵机到人工智能","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787111778004","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"cf76bc49-7e9b-4f42-bee8-3050a9fb9feb","id":"cf76bc49-7e9b-4f42-bee8-3050a9fb9feb","uuid":"cf76bc49-7e9b-4f42-bee8-3050a9fb9feb","title":"智慧的疆界 从图灵机到人工智能","normalized_title":"智慧的疆界从图灵机到人工智能","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787111778004","isbns":["9787111778004","9787111695714"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":456,"navigation_url":"https://workshop.closeclaw.top/ai/book/cf76bc49-7e9b-4f42-bee8-3050a9fb9feb","title_url":"https://workshop.closeclaw.top/ai/title/%E6%99%BA%E6%85%A7%E7%9A%84%E7%96%86%E7%95%8C%20%E4%BB%8E%E5%9B%BE%E7%81%B5%E6%9C%BA%E5%88%B0%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/cf76bc49-7e9b-4f42-bee8-3050a9fb9feb/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/cf76bc49-7e9b-4f42-bee8-3050a9fb9feb/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/cf76bc49-7e9b-4f42-bee8-3050a9fb9feb","page_url":"https://workshop.closeclaw.top/api/ai/books/cf76bc49-7e9b-4f42-bee8-3050a9fb9feb/page","search_url":"https://workshop.closeclaw.top/api/ai/books/cf76bc49-7e9b-4f42-bee8-3050a9fb9feb/search"},"page":{"printed_page":400,"pdf_page":415,"physical_index":415,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"f5cf0e46e70587e4a987613706fc492b7c3375557e0aa9f8c5c0424113acc4b8"},"chapter":"内容简介","content":"1949 年 剑桥大学的神经生理学家威廉·华特（William Walter，1910—1977）制作的机器乌龟“艾玛”（Elmer）和“埃尔西”（Elsie），能够自动寻找光源、调整方向，使头部朝向光亮运动或者远离光线运动，并通过转向或者推动来避免障碍，代表了机器人学萌芽时期的机器人雏形。\n\n1950 年 阿兰·图灵（Alan Turing）提出度量机器智能的“图灵测试”：如果人类由于无法分辨一台机器是否具备与人类相似的智能，导致无法分辨与之对话的到底是人类还是机器，那即可认定机器存在智能。\n\n1950 年 香农在《科学美国人》杂志上发表关于计算机下棋搜索算法的论文《为计算机下棋编程》（“ Programming a Computer for Playing Chess”）。\n\n400\n\n附录 人工智能历史大事记","previous_page":399,"next_page":401}