{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"d6c4d009-0231-45d0-bf15-f2c76c35335c","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"d6c4d009-0231-45d0-bf15-f2c76c35335c","id":"d6c4d009-0231-45d0-bf15-f2c76c35335c","uuid":"d6c4d009-0231-45d0-bf15-f2c76c35335c","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/d6c4d009-0231-45d0-bf15-f2c76c35335c","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/d6c4d009-0231-45d0-bf15-f2c76c35335c/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/d6c4d009-0231-45d0-bf15-f2c76c35335c/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/d6c4d009-0231-45d0-bf15-f2c76c35335c","page_url":"https://workshop.closeclaw.top/api/ai/books/d6c4d009-0231-45d0-bf15-f2c76c35335c/page","search_url":"https://workshop.closeclaw.top/api/ai/books/d6c4d009-0231-45d0-bf15-f2c76c35335c/search"},"page":{"printed_page":102,"pdf_page":106,"physical_index":106,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"373bbc93df172e7dde02716bf7d9b8431b7e66b1a379090a92979deed9cdcf6a"},"chapter":"第2章游戏工厂 游戏","content":"60级。我们可以找人来做这件事情。”①对于许多没有多少空闲时间的玩家来说，这是一个颇具吸引力的选项。在《魔兽世界》中，要想达到最高等级，一个人平均要花费数百个小时的时间。“我们会从数万名金农手中购买金币，再通过零售平台进行转售。所以在一定程度上，我们属于出口商。”另一家出售虚拟物品和虚拟货币的大型平台的雇员在揭秘公司的商业模式时指出：“唯一的区别在于，这些货物是虚拟的，且交易过程是在数字环境中进行的。”金币农场的所有者，甚至是中介平台最终都获得了最大的利润。\n\n由于打金在全球范围内都属于地下行业，因此很难估算其收人。史蒂夫·班农的老公司IGE在鼎盛时期的虚拟商品销售额从3亿美元至100亿美元不等。③当时该行业的运营还比较公开。IGE希望能与一些规模最大的游戏发行商达成协议，却从未实现。发行商很快开始针对打金采取更加严格的措施。IGE将业务转移到了国外，其美国分公司与不满的玩家达成和解，《魔兽世界》的虚拟物品遭到禁售。国外的分公司设法稳定下来，几年来一直是数字金币和其他物品最受欢迎的在线商店。但由于一些不明的原因，公司在抛售这些业务后下线。这段动荡的岁月加强了打金的地下经济地位，令行业在整体规模和发展方面的可靠数据和信息更加难以收集。一些平台试图专注于中介角色，将大部分风险推到了实际从事打金劳动的网站，也就是游戏劳动力所在的数字工厂。\n\n1数字工厂|\n\n①《纽约时报》某打金农场所有者（参见 Barboza,“Boring Game? Hire aPlayer\")。\n\n②某中介平台雇员，摘自博客 Eurogamer，Nick Ryan, 2009 年3月25日, http://www.eurogamer.net/articles/gold-trading-exposed-the-sellers-article?page=3.\n\n③参见 Dibbell \"The Decline and fall of an Ultra Rich Online Gaming Empire\"; Heeks, \"Understanding 'Gold Famming' and Real-Money Trading.\"\n\n102","previous_page":101,"next_page":103}