{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"d6c4d009-0231-45d0-bf15-f2c76c35335c","title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"d6c4d009-0231-45d0-bf15-f2c76c35335c","id":"d6c4d009-0231-45d0-bf15-f2c76c35335c","uuid":"d6c4d009-0231-45d0-bf15-f2c76c35335c","title":"数字工厂","normalized_title":"数字工厂","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787523600474","isbns":["9787523600474"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":281,"navigation_url":"https://workshop.closeclaw.top/ai/book/d6c4d009-0231-45d0-bf15-f2c76c35335c","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E5%B7%A5%E5%8E%82","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/d6c4d009-0231-45d0-bf15-f2c76c35335c/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/d6c4d009-0231-45d0-bf15-f2c76c35335c/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/d6c4d009-0231-45d0-bf15-f2c76c35335c","page_url":"https://workshop.closeclaw.top/api/ai/books/d6c4d009-0231-45d0-bf15-f2c76c35335c/page","search_url":"https://workshop.closeclaw.top/api/ai/books/d6c4d009-0231-45d0-bf15-f2c76c35335c/search"},"page":{"printed_page":124,"pdf_page":128,"physical_index":128,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"cc2bd55bc25c84f1ffb34ae801899af0b422a58701406406f97b5bf7fe0cca14"},"chapter":"第2章游戏工厂 游戏","content":"通过实验室的学生，这些游戏才传播开来。《星际飞行》游戏则是一些计算机科学家通过互联网的前身———军方的阿帕网(ARPANET)进行传播的。②在越南战争和学生抗议运动的背景下，一些年轻的科学家对资助他们项目的国家和军队日益不满。从这个意义上来说，在工作时间开发游戏和玩游戏也可以被理解为一种低级的抗议形式。克雷格·德·皮特(Greig De Peuter)和尼克·戴尔-韦瑟福德在其影响深远的著作《帝国的游戏》(Games of Empire)中指出，那些年。“虚拟游戏是对工作的一种拒绝：它们象征着休闲、享乐主义，以及对打卡、纪律与生产力的不负责任”。他们还特别提到了20世纪70年代的一家早期游戏公司雅达利（Atari）及其所体现的“反工作”文化自由精神。他们认为，如今的大型游戏公司“这种无政府的自我形象是雅利达时代遗留下来的，尽管对某些小型游戏公司来说起到了一定作用，却很难与艺电这样的巨头抗衡———但这仍旧是游戏所具有的魅力中一个极富神话色彩的元素”。①\n\n1数字工厂\n\n① 可参见 Crogan, Gameplay Mode; Dyer-Witheford and De Peuter. Games of Empire; Kline, Dyer-Witheford, and De Peuter, Digital Play.\n\n②Kline, Dyer-Witheford, and De Peuter, Digital Play, 87 - 88.\n\n③Dyer-Witheford and De Peuter. Games of Empire, 27.\n\n124","previous_page":123,"next_page":125}