{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8","title":"数字社会学","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787208177284","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8","id":"dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8","uuid":"dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8","title":"数字社会学","normalized_title":"数字社会学","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787208177284","isbns":["9787208177284"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":298,"navigation_url":"https://workshop.closeclaw.top/ai/book/dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8","title_url":"https://workshop.closeclaw.top/ai/title/%E6%95%B0%E5%AD%97%E7%A4%BE%E4%BC%9A%E5%AD%A6","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8","page_url":"https://workshop.closeclaw.top/api/ai/books/dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8/page","search_url":"https://workshop.closeclaw.top/api/ai/books/dc63b13d-e064-4d2f-83fb-aa8d3b8c79f8/search"},"page":{"printed_page":28,"pdf_page":48,"physical_index":48,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"c7be8766181a72442a9ff93984a7439862decaff293be071a371f93ce1ee41b8"},"chapter":"第二章 数字社会的理论化","content":"在本书中，数字数据客体（digital data objects)是经济、技术、社会和文化逻辑的复杂互动集合，它包括点赞或分享按键、个人浏览器的历史记录、社交媒体帖子上的个性化推荐和评论，以及构成用户可用选择的硬件和软件(Caplan，2013；Langois and Elmer，2013；Mackenzie，2005；Mackenzie and Vurdubakis，2011)。我们将数字现象描述为客体(objects)，以承认它们的存在、影响和力量(Caplan, 2013; Hands, 2013; Langois and Elmer, 2013; Marres,2012)。\n\n关于计算机软件的文化和政治分析，有时被称为软件研究(software studies)。软件研究中的写作者并不像传统通信模式那样强调信息的传输或接收，而是对计算行为生产和形塑知识的方式产生了社会物质兴趣。计算机代码被定位为构型和集合中的能动者(Fuller，2008)，生产出如基钦和道奇（Kitchin and Dodge，2011)所称的“代码集合”(coded assemblages)。的确，软件在日常生活中已具有普遍性，正如曼诺维奇（Manovich，2013b）所说，软件已经成为“一种通用语言，是我们的想象与世界的接口”。因此，他主张社会研究者应该将人们与数字技术的互动概念化为“软件性能”(software performances)，它在软件不断地对用户行为作出反应时实\n\n数字社会学\n\n28","previous_page":27,"next_page":29}