{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"dde4e586-1def-4457-8ec5-0287b0b0511d","title":"认知 人行为背后的思维与智能","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787300273921","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"dde4e586-1def-4457-8ec5-0287b0b0511d","id":"dde4e586-1def-4457-8ec5-0287b0b0511d","uuid":"dde4e586-1def-4457-8ec5-0287b0b0511d","title":"认知 人行为背后的思维与智能","normalized_title":"认知人行为背后的思维与智能","author":null,"edition":null,"publisher":null,"year":null,"isbn":"9787300273921","isbns":["9787300273921"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":290,"navigation_url":"https://workshop.closeclaw.top/ai/book/dde4e586-1def-4457-8ec5-0287b0b0511d","title_url":"https://workshop.closeclaw.top/ai/title/%E8%AE%A4%E7%9F%A5%20%E4%BA%BA%E8%A1%8C%E4%B8%BA%E8%83%8C%E5%90%8E%E7%9A%84%E6%80%9D%E7%BB%B4%E4%B8%8E%E6%99%BA%E8%83%BD","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/dde4e586-1def-4457-8ec5-0287b0b0511d/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/dde4e586-1def-4457-8ec5-0287b0b0511d/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/dde4e586-1def-4457-8ec5-0287b0b0511d","page_url":"https://workshop.closeclaw.top/api/ai/books/dde4e586-1def-4457-8ec5-0287b0b0511d/page","search_url":"https://workshop.closeclaw.top/api/ai/books/dde4e586-1def-4457-8ec5-0287b0b0511d/search"},"page":{"printed_page":196,"pdf_page":207,"physical_index":207,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"7359c80e64da4eb6b153e767c66a74370159af5350ef973a8df704229b5c46f4"},"chapter":"第五章语义丰富领域","content":"我们在心理上是以表征的方式来解决河内塔问题的。一个动作(挪动圆盘）的记忆过程也是清楚的。如果在表象上是把A棍上最小的圆盘移到C棍上，这就相当于把A棍上的1抹掉，而在C棍上加上1。可以设计一个测验来检查被试是否已经理解了这个问题。比如问挪走第四个圆盘是不是合法的动作。这个动作是不合法的，因为它在表征中能看到在第四个圆盘上面压着三个圆盘。同样，把第二个圆盘从A挪到C也是不合法的，因为C上面还有一个更小的圆盘。因此，关于解决河内塔问题的基本信息，实际上都以表征的方式存在于记忆里面了。这样就可以编写产生式系统的程序，也可以设计一些测验，看当前状态与目标状态之间的差别有多大。\n\n我们可以用许多方法把河内塔的信息存到计算机的程序中去。同样，一个人理解这些问题时也可以用许多方法把它在记忆中表征出来。如列出河内塔的三根棍的图式，这个图式包含有三个需要填充的空格。在每根棍的图式后面的空格中把在它上面的圆盘填进去，如表5-2所示。开始时所有圆盘都在一根棍上，其他两根棍是空的。这正像我们在记忆中表征这个问题一样，首先有三根棍，棍A上有五个盘，棍B和棍C是空的。因此，我们可以把心理表征看作计算机的图式，用这种方法来实现人工智能的模拟。\n\n认知\n\n196","previous_page":195,"next_page":197}