{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ed4482f9-2315-47ea-9750-97bb05c9236b","title":"感官技术：控制论生物体的调解","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ed4482f9-2315-47ea-9750-97bb05c9236b","id":"ed4482f9-2315-47ea-9750-97bb05c9236b","uuid":"ed4482f9-2315-47ea-9750-97bb05c9236b","title":"感官技术：控制论生物体的调解","normalized_title":"感官技术控制论生物体的调解","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":342,"navigation_url":"https://workshop.closeclaw.top/ai/book/ed4482f9-2315-47ea-9750-97bb05c9236b","title_url":"https://workshop.closeclaw.top/ai/title/%E6%84%9F%E5%AE%98%E6%8A%80%E6%9C%AF%EF%BC%9A%E6%8E%A7%E5%88%B6%E8%AE%BA%E7%94%9F%E7%89%A9%E4%BD%93%E7%9A%84%E8%B0%83%E8%A7%A3","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ed4482f9-2315-47ea-9750-97bb05c9236b/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ed4482f9-2315-47ea-9750-97bb05c9236b/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ed4482f9-2315-47ea-9750-97bb05c9236b","page_url":"https://workshop.closeclaw.top/api/ai/books/ed4482f9-2315-47ea-9750-97bb05c9236b/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ed4482f9-2315-47ea-9750-97bb05c9236b/search"},"page":{"printed_page":30,"pdf_page":42,"physical_index":42,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"38ef2dc97218396290b163d441be5fbb42382ce9b09c892efb20dd3b57e37e43"},"chapter":"hodiPs ICOOP-","content":"他们撞到墙上，他们会认为撞到墙上会引出更多的声音。通常，在结果使他们确信自己的假设是错误的很久之后，他们还会坚持这种行为\n\n这种突现和意外的现象使克鲁格意识到利用新技术和媒体环境的经验所提供的不确定性边际的可能性和价值。四、如Söke丁克拉所述，\n\n访问者的行为包含了理解Glowflow规则系统的努力。理性 地澄清因果关系的过程与其正常模式完全相反:结果会决定 它的原因，而不是相反[Einer Wirkung wurde eine Ursache zugeschrieben und nicht umgekehrt]。当涉及到使自己适应规 则未知的陌生环境时，这种探索性行为是典型的。(67)\n\n以这样或那样的方式，克鲁格的所有环境都利用这种干扰习惯因果耦合的技术，通过化身的主要媒介来驯化新的经验领域。\n\n然而，在他随后的(适当数字化的)环境中，克鲁格为这种驯化技术添加了一个关键元素:将新的感官体验计算反馈到具身的行为中，以扩大后者的代理(与之一起)\n\nBodies in Code\n\n30","previous_page":29,"next_page":31}