{"resolved":true,"match_type":"uuid","source_type":"original_book","book_id":"ed4482f9-2315-47ea-9750-97bb05c9236b","title":"感官技术：控制论生物体的调解","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","requested_by":"printed_page","book":{"source_type":"original_book","book_id":"ed4482f9-2315-47ea-9750-97bb05c9236b","id":"ed4482f9-2315-47ea-9750-97bb05c9236b","uuid":"ed4482f9-2315-47ea-9750-97bb05c9236b","title":"感官技术：控制论生物体的调解","normalized_title":"感官技术控制论生物体的调解","author":null,"edition":null,"publisher":null,"year":null,"isbn":"0415970164","isbns":["0415970164","0415970156","9780415970167","9780415970150"],"parsed":true,"ai_readable":true,"document_type":"book","page_count":342,"navigation_url":"https://workshop.closeclaw.top/ai/book/ed4482f9-2315-47ea-9750-97bb05c9236b","title_url":"https://workshop.closeclaw.top/ai/title/%E6%84%9F%E5%AE%98%E6%8A%80%E6%9C%AF%EF%BC%9A%E6%8E%A7%E5%88%B6%E8%AE%BA%E7%94%9F%E7%89%A9%E4%BD%93%E7%9A%84%E8%B0%83%E8%A7%A3","fixed_page_url_template":"https://workshop.closeclaw.top/ai/book/ed4482f9-2315-47ea-9750-97bb05c9236b/page/{printed_page}","path_api_url_template":"https://workshop.closeclaw.top/api/ai/book/ed4482f9-2315-47ea-9750-97bb05c9236b/page/{printed_page}","read_url":"https://workshop.closeclaw.top/api/ai/read/ed4482f9-2315-47ea-9750-97bb05c9236b","page_url":"https://workshop.closeclaw.top/api/ai/books/ed4482f9-2315-47ea-9750-97bb05c9236b/page","search_url":"https://workshop.closeclaw.top/api/ai/books/ed4482f9-2315-47ea-9750-97bb05c9236b/search"},"page":{"printed_page":80,"pdf_page":92,"physical_index":92,"physical_index_base":0,"printed_page_status":"recognized","page_sha256":"db55f47fc6d51564b254325662fac3fa69c0dc18f6e076eb60408ab49fcbceb4"},"chapter":"hodiPs ICOOP-","content":"从某种意义上说，人类在触觉和视觉之间分裂，就是说，人类从一开始就是具身和技术的;触感和视觉的原始起源是“<s:1>卡塔”，是具体化与技术性、内在性与外在性相结合的铰链或缝隙。\n\n正如标题的压缩所宣告的那样，Agnes·海格的《手-视》(1992)为视觉和触觉的这种转换耦合提供了一个表演寓言。Handsight系统包括三个独立的部分:跟踪手部位置的手持“眼球”界面;一个透明的球体，上面有一个虹膜状的开口供手使用;以及一个圆形投影屏幕，最初显示一只眼睛的图像，然后打开进入虚拟世界。作为一个单一的、综合的视觉系统，手-视需要观看者通过手来启动和控制视觉的操作;只有通过操纵透明球体内的眼球界面，观看者才能进入投射在他或她面前墙上的眼形屏幕上的虚拟世界(见图1.7)。\n\nheged<e:1>通过手工操作的工具来引导视觉功能，迫使她的作品的观众-用户用手看，从而以一种特别活跃的方式突出了视觉触感的存在。通过将这种形式的触觉视觉与虚拟相结合，heged将焦点从物理世界和虚拟世界之间的异同中移开，揭示了虚拟世界是如何构成具身生活的基本技术的延伸。如果作品像heged<e:1>所主张的那样，实现了“感官的再具体化”，那么一切都与原因有关\n\nBodies in Code\n\n80","previous_page":79,"next_page":81}