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数字技术研究

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验而设计,174,175,176
as condition through which weact作为行
为条件的身体,184-5
另见 embodiment具身
BodyBugsystem一种身体交互系统,180
Boehner,K.博纳,139,140
Bogost,I.博戈斯特,416
Bollnow,O.F.博尔诺,163
Bonetti,L.博内蒂,79
Bongers,B.邦格尔斯,53
Boole,G.布尔,14
Boolean Logic 布尔逻辑,150
Borriello,G.博列洛,272
Bourdieu,P.布尔迪厄,91
Bowers,J.鲍尔斯,148
boyd,d.博伊德,30,36,93,239,397
Brady,M.F.布拉德利,78-9
Brand,S.布兰德,21,22,24
Brey,P.布赖,106
Bridges 桥,103,104
bringing-close,notionof“贴近”概念,113
Broder,A.布罗德,61
Brooks,R.A.布鲁克斯,150
Browitt,J.布劳伊特,131
Brown,A.布朗,323
Brown,B.布朗,169,177,178,361—2
Brown,J.S.布朗,29
browsers 浏览器,23
Bruns,A.布伦斯,98
Brynjarsdóttir,H.,140
Buchli,V.巴克利,90,91
BugLibraries(BLs)错误库,446,447
BUGGY systems BUGGY 系统,446—7
BulletinBoardSystem(BBS)电子布告栏
系统,238
bulletin boards公告板,22
bullying,online网络欺凌,36,81—2
Burgess,J.伯吉斯,90
Burke,M.伯克,435
Burn,A.伯恩,421
Burr,J.伯尔,313
Bush,V.布什,15,16,22,209,210,211,212
Bushman,B.J.布什曼,83
Buttimer,A.布迪莫,166
Button,G.巴顿,148,225,227
Buxton,B.巴克斯顿,135
Buzzwear一款触觉显示屏,352
Byun,S.卞,73

C

computer language C 语言,17
CA谈话分析参见conversation analysis(CA)谈话分析
Cailliau,R.卡里奥,23
Caillois,R.凯卢瓦,414
calculation function of computers 电脑的计算功能,10
calculators计算器,10,12
Caldwell,M.考德威尔,31,38
call centers呼叫中心,225
calm technology宁静技术,374
Calvo,R.A.卡尔沃,451
Campbell,S.坎贝尔,97

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cams 凸轮,11

Canter,D.康特,161

Cao,X.曹,368

Capurro,R.卡普罗,115n

carbon nanotubes(CNTs)碳纳米管,327

Card,S.卡德,145

Carey,J.O.凯里,420

Carey,L.凯里,420

Carpendale,S.卡彭代尔,369

Carr,D.卡尔,421

Cartesianperspective笛卡尔主义,145,155

Casey,E.S.凯西,162,164,169

Cavell,S.卡维尔,136,138,139

Caverlee,J.卡弗利,429

Celeste,C.塞莱斯特,60

cell phones 手机,88,392-3

CenceMe, sensing proximity through通过 CenceMe来感知距离,394—5

Chak,K.恰克,75

Chalmers,M.查尔默斯,169

Chamberlain,A.张伯伦,395

Chang,A.张,350,380,381

chat rooms聊天室,24

CheekTouch system 一款触觉感知系 统,351

Chen,J.陈,354

Chi,E.H.齐,63,241

Chick Clique一款研究基于位置的技术与健康信息之间关联的程序395

child development, and mediation儿童发展,调解,206—7

Chita,C.赤塔,349

Chomsky,N.乔姆斯基,15

Chromarium一个通过物理与数字工具探索颜色混合的系统,309

Churchill,E.F.丘吉尔,226—7,363

Ciolfi,L.乔尔菲,169-70

Circle Twelve 一家旨在加强人们彼此间协作的公司,359

circuits of culture 文化回路,90,419

City ofHeroes(game)《英雄之城》(游戏),228-31

Civilization III《文明3》,417

Clark,A.克拉克,33

Clavert,S.克拉弗特,429

Clayman,S.E.克莱曼,219,221

Clore,G.L.克罗尔,451,452,453

Cloudproject 云计划,286

COBOL(computerlanguage)一种计算机语言,17

coding编码,15,27,28,30

另见 technical code 技术编码

cognition认知

and action认知与行为,150

augmentation of human 人类认知的增强,209-10

cognitive modeling 认知建模,447—9

computers/computer technologies 计算机/计算机技术,146-7,210-12

digitalprosthesis数字假体,33

distributed分布式认知,33,151,208,272

as dynamical system作为动态系统的认 知,155

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situated情境认知,150

cognitive appraisal认知评价

modeling learner's affect based on theory

of基于认知评价理论的学习者情感建 模,453-4

cognitiveprocessing认知加工,150

Cognitive Tutors(CTs)认知导师,447-9

Colossus device“巨人”设备,13—14

commercial off—the—shelfgames (COTS) 现成商用游戏,414,417

commercialization,historical context 商业化,历史背景,16-17

constraints onsocialmedia andcommunicative affordances对社交媒体与通信可供性的限制,77—8of emotion情感沟通,351—2historical context历史背景,11-12human-machine人机通信,223,224imperative沟通的需要,77interpersonal人际沟通,350—1medium of,constraints沟通媒介,制约,34-5

参见online communities在线社区

computational efficiency 计算效率,446

computer ethics 计算机伦理,106

ComputerScience 计算机科学,195,312

contemporary当代计算机,16desktop model of computing, traditional传统计算的“桌面模式”,159historical context 历史背景,10—11

ComTouch一款感知增强工具,350

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Crang,M.克朗,165

CrayResearch 克雷研究,17

Crick,F.克里克,15

Critical Design批判式设计,286—305aesthetics审美,296—7evolution演化,297—8examples案例,289-96features特征,296—7and Human-Computer Interaction 批判式设计与人机交互,286,298-301

cultural HCI,doing做有人文素养的人机交互,138-9layered 分层,296origins起源,287-9speculative vs. real推测还是真实,296tension紧张,296另见design considerations;Researchthrough Design(RtD)设计考虑因素;基于设计的研究范式

critical interpretation 批判解释,136

critical theory of technology 技术的批判理论,121-9background背景,122—4democratic rationalization民主合理化,121,125-7fast foodand family dinner comparison快餐与家宴的比较,125formal bias 形式偏见,121,123,124instrumentalization theory工具化理论,124-5,127,128massively multiplayer online games(MMOGs)大型多用户在线游戏,128online education andtechnical code在线教育与技术编码,127-8

previous applications以往的应用,127
-9

criticism批评,136

Crook,C.K.克鲁克,36

Cross-Reality project跨现实项目,377

cross-sectional research横向研究,82—3

crowd wisdom 集体智慧,37—8

CSCL (Computer Supported Collaborative Learning)计算机支持的协作学习,36一 7,407

CSCW (Computer Supported CooperativeWork)计算机支持的协同工作,148,152,193-5,217,223

Csikszentmihalyi,M.契克森米哈,134,175

Cullen,C.卡伦,161-2

cultural completion文化完整性,185

cultural HCI,doing做有人文素养的人机 交互 aesthetic experience 审美体验,137—8

Critical Design 批判式设计,138—9developingability开发能力,135—7methodological innovations方法论创新,139-41practice实践,137—41

culturalprobes 文化探究,299,465

cultural rituals文化礼仪,87

Cultural Studies 文化研究,89—90,412

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explorations of literacy and media

养与媒体制作的探讨,418-19

material物质文化研究,88,90—1

New新媒体与文学研究,413

cultural turn 文化转向,165

cultural-historical tradition 文化历史传统,208

culture文化,131-2

Cunfer,G.库弗,389

current affairs,social networkingsites当前 事务,社交网站,432

Currid,E.科瑞德,390

cutaneous perception 皮肤知觉,342,344-5

CuteCircuit一家设计可穿戴技术的时装公司,335

cyberbullying网络欺凌,36,81—2

cyberculture theorists 网络文化理论学家,30

cyberfeminism网络女权主义,114

cybernetics控制论,15

cyber—rape 网络强奸,111

cyberspace网络空间,16

Cyclopath一个在线社区,243

D

Dannenberg,R.B.丹嫩贝格,349
Darwin,C.达尔文,176—7
Dasein (Being-there), Heidegger's analysisof海德格尔的“此在”分析,106,111,112,113,114,146,148
datasets数据集,46,133,242

Davis,M.戴维斯,26,28

de Castell,S.德卡斯特尔,414,416,424

De Certeau,M.德塞都,163—4

de Chardin,P. T.德日进,24

Dearman,D.迪尔曼,65

declarative knowledge陈述性知识,447-8

deductivereasoning 演绎推理,269

defamiliarization陌生化,139,141

degrees of freedom(DOF)自由度,347

Deleuze,G.德勒兹,165

democratic rationalization 民主合理化,121,125-7

Dennett,D.丹尼特,186n

Denning,P.J.丹宁,460,462

deontology道义论,104

dependency,Internet addiction依赖,网络 成瘾,73

depression沮丧,76,82

Derrida,J.德里达,106,110

Descartes,R.笛卡儿,145

design considerations 设计考量因素affect,and experiential approaches 情感,体验方法,174,175,180and context 设计考量因素与情境,43,44

debates争论,15

democratic rationalization 民主合理化,126e-learning and instructional design 在线学习与教学设计,420-1experience design体验设计,213Facebook一个社交网络服务网站,435haptic interfaces触觉界面,347—50image schemas意象图式,145,150,151,字影响,概念化,31-3

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andindustry,interplaywith 学界与业界

的互动,459-72

mixed-methods混合方法,121,361

multimodality,potential for多模态,数字技术研究的潜能,256—60

另见multimodal methods多模态方法qualitative定性方法,121representation表征,32,34—5social networking sites,potential 社交网站,数字技术研究的潜能,439—40space and place in 空间与场所,159—73

DigitalUniverse数字世界,58

digital wink数字“眨眼”,78

DigitalDesk数字书桌,271

Digitization数字化,27,30,31,35,109

DiMaggio,P.迪马乔,60

DiSalvo,C.迪绍夫,140

disclosive ethics 暴露伦理学,102,106

distributed cognition分布式认知,33,151,208,272

D'Mello,S.德曼罗,451

DNA脱氧核糖核酸,15

Dobson,J.E.多布森,397

Dodson,J.D.多布森,450

domain knowledge领域知识,447

domestication theory驯化论,88,91—2,98

Double Helix 双螺旋结构,15

Dourish,P.杜里西,45,47,49,52,148,149,168-9,184,195,227

Where the Action Is《行动何在》,144

Dow,S.P.道,268,269,280

Dreyfus,H.L.德雷福斯,145,146,276

Drift Table漂移台,267

Drucker,P.德鲁克,461—2

du Gay,P.杜盖伊,90,419

dualism/dual reality二元论/双重现实,145,155,377non-dualism非二元论,184

Duguid,P.杜吉德,29

Dundes,L.邓迪斯,431

Dunleavy,M.邓拉维,396,398

Dunne,A.邓恩,138,139,275,278,286,287,288,289,297,298

duration,cutaneous perception 持续时间,皮肤知觉,344

Durkheim,E.涂尔干,219

Dust Bowl 尘暴区,389

duty义务,104

Dynamic Bayesian Networks 动态贝叶斯网络,453,454

Dynamo system 一个数字媒体交换共享系统,363

E

Eagle,N.伊格尔,392-3

Eaton,M.伊顿,132

eBay一个电子商务平台,23

Eccentric Rotating Mass actuator (ERM) 偏心旋转质量执行器,346

Eckert,J.P.埃克特,13,15,16

Eckert,W.埃克特,13

Edison,T.爱迪生,11

education教育 formal, relationship of mobile learning to

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正规教育,正规教育与移动学习的关系,403-5and learning games教育与教学游戏,396online在线教育,121,127-8
eigenbehaviors特征行为,392,393
E-Ink 电子墨水,334
Eldridge,R.埃尔德里奇,133
e-learning数字化学习,412,415and Instructional Design数字化学习与教学设计,420-1
electroactive polymers(EAPs)电活性聚合物,337,346—7
Electronic Numerical Integrator andComputer(ENIAC)电子数字积分计算机,13,16
electrovibration电振动,347
Ellison,N.B.埃里森,75,239,240,241
Ellul,J.埃吕尔,122
EM参见 ethnomethodology(EM)常人方法论
e-mail电子邮件,63,64,75
embodiment具身,152,159,206in avatar-mediated interaction在以化身为中介的交互中,227—31background 背景,145—6case studies,embodiedinteraction 案例研究,具身交互,151-4cognitivism认知主义,145-6defined定义,30,144,148designing for body experiences 为身体体验而设计,174,175,176

embodiedcognition具身认知,144,149 -51

embodiedconceptualmetaphor具身概念隐 喻,155

embodiedfacilitation具身促进,154

embodiedinteractionasfoundational framework作为基础条件的具身交互, 148-9 and Human-Computer Interaction具身 与人机交互,144-58 introductionof embodied theories into HCI具身理论引入人机交互,146—8 image schemas意象图式,145,150,151, 154,155 mutualavailability of embodied action 具 身行动的相互可用性,152-3 andphenomenology具身与现象学,30, 149,151 social interaction, and group facilitation mechanisms社会交互与群体促进机制, 153-4 另见avatar一mediatedinteraction, embodiment in;body 以化身为中介的交 互,具身,身体

emotion 情感

communicating 情感交流,351-2 OCC (Ortony,Clore andCollins) theory 一种情绪情感理论模型,451,452,453 studies of bodily and affective experiences身体与情感体验研究,176

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另见 affect情感

eMoto一种身体交互系统,180

EmRoll一种身体交互系统,180

enactive approach角色扮演方法,155

energy monitors能源监视器,47

energy web systems 能量网络系统,380

Engelbart,D.恩格尔巴特,22,209-10,211,212,277

Engineering Acoustics Inc (EAI) C2 vibrotactile actuator 触觉计—触感式致 动器,346

ENIAC(Electronic Numerical IntegratorandComputer)电子数字积分计算机,13,16

Enlightenment tradition启蒙学派,122

Enriquez,M.恩里克斯,349

entropy 熵,114

environmental psychology(EP)环境心理学,160,161

epistemic action 认知行为,151,155

epistemological survey 认识论调查,140

epistemology认识论,103,105,132,133 ludic游戏认识论,416,424

ergonomics,andHCI人类工程学与人机交互,175-6

Erickson,T.埃里克森,168

Ericsson,mLearning modules 埃里克森,移动学习方法,408-9

errors of commission 错误命令,447

essences 精髓性,165

Estrin,D.埃斯特林,380

ethic architecture建筑伦理学,162

ethics伦理学,102-19

challengesofdigitalization数字化的挑战,106-7

and digital ecologies伦理学与数字生态,108-9

disclosive暴露伦理学,102,106

introductorycourses入门课程,104-5

moral responsibility道德责任,107

representation表征,107

social determinism社会决定论,103—4

and technology 伦理学与技术,102—3

ethnic minorities,digital divide少数民族, 数字鸿沟,59

ethnobotany 民族植物学,218

ethnographic research 民族志研究

affect,and experiential approaches 情感,与体验方法,177-8

autoethnographic accounts自传体描述,178-9

Computer Supported Cooperative Work

(CSCW)计算机支持的协同工作,193一5

context情境,221
doing ethnography 从事民族志研究,195

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