- Tom Stafford,"WhyEmail Is Addictive (and What to Do About It),"Mindhacks, September 19, 2006, http://mindhacks.com/2006/09/19/why-email-is-addictive-and -what-to-do-about-it/.
- Kate Stoodley,“Father of Spam Speaks Out on His Legacy," Datamation, November 19, 2004, http://www.datamation.com/article.php/3438651.
- Jonathan A. Zdziarski, Ending Spam: Bayesian Content Filtering and the Art of Statistical LanguageClassification (San Francisco: No Starch Press, 2oo5), 5
- Finn Brunton, Spam: A Shadow History of the Internet (Cambridge: MIT Press, 2o13), 33.
- Gina Smith, "Unsung Innovators: Gary Thuerk, the Father of Spam," Computerworld, December 3,2007,http://www.computerworld.com/article/2539767/cybercrime-hacking /unsung-innovators—gary-thuerk—the-father-of-spam.html.
- Gary Thuerk, "Anniversary," LinkedIn (blog), May 2o14, https://www.linkedin.com /in/fatherespam.
第15章 视频游戏进人千家万户
1.Ralph H. Baer, Videogames: In the Beginning (Springfield: Rolenta Press, 2oo5). For more of Baer's own words on his inspirations and influences, see his interview in Benj Edwards, The Right to Baer Games—An Interview with Ralph Baer,the Father of Video Games,http://www.gamasutra.com/view/feature/169o/the\_right\_to\_baer\_games\_ \_an\_.php?print=1.
- Just a few months after Baer invented the Magnavox Odyssey, Bushnell founded Atari with Ted Dabney"with an initial investment of \$25o each." Steven L. Kent,The Ultimate History of Video Games: From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changedthe World (New York: Three Rivers Press, 2oor).MattFox, The Video Games Guide: I,000 + Arcade, Console and Computer Games, 1962–2012 (Jefferson, NC: McFarland, 2013).
- Mike Snider, Interview: 'Space Invaders' Creator Tomohiro Nishikado, May 6, 2009, http://content.usatoday.com/communities/gamehunters/post/2o09/o5/66479041/1# VroFTjYrLVo; Henry Allen, “Galaxy of Wars,"WashingtonPost, September 2, 198o, https://www.washingtonpost.com/archive/lifestyle/198o/o9/o2/galaxy-of-wars /ea315a08-a9af-41c9-9666-23od2acbc7e2/.
- Martin Amis, Invasion of the Space Invaders(London: Hutchinson, 1982), 14;Glenn Collins,"Children's Video Games: Who Wins (or Loses)?," NewYork Times, August31,1981, http://www.nytimes.com/1981/o8/31/style/children-s-video-games -who-wins-or-loses.html.
- Kent, The Ultimate History of Video Games; Mihaly Csikszentmihalyi, "The Pursuit of Happiness: Bringing the Science of Happiness to Life," accessed February8,2o16,http://www.pursuit-of-happiness.org/history-of-happiness/mihaly -csikszentmihalyi/.; Amis, Invasion ofthe SpaceInvaders, 2o; Mark O'Connell,"The ArcadesProject: MartinAmis' Guide to Classic Video Games,"The Millions, February 16,2012, http://www.themillions.com/2o12/o2/the-arcades-project-martin-amis -guide-to-classic-video-games.html.
- Amis, Invasion of the Space Invaders, 56-57; Chris Morris,"Five Things YouNever Knew About Pac-Man,"CNBC, March 3, 2011, http://www.cnbc.com/id/41888o21; "TheMakingof Pac-Man,"Retro Gamer, January 27, 2o15, http://www.retrogamer .net/retro\_games8o/the-making-of-pac-man/; Jaz Rignall,"Top 1o Highest-Grossing Arcade Games of All Time," US Gamer, January 1, 2o16, http://www.usgamer.net /articles/top-1o-biggest-grossing-arcade-games-of-all-time.
注释
431