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数字技术研究 · 第 230 页

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书名
数字技术研究
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未记录
印刷页
230
PDF 物理页
254(从 0 开始)
章节
第10章 人机交互中的具身理论
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来源类型
original_book
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Machine Communication. Cambridge:Cambridge University Press. Winograd,T. and Flores, F. (1986) :Understanding Computers and Cognition: A New Foundation for Design. Norwood,NJ: Ablex Publishing.

参考文献:

Ackerman,M. S. and Halverson, C. (1998) Considering an organization's memory. Proceedings of the 1998 ACM Conference on Computer Supported CooperativeWork(CSCW '98). ACM,39—48.

Antle,A.N. ,Corness,G. and Droumeva,M.(2009b) What the body knows: exploring the benefits of embodied metaphors in hybrid physical digital environments. Interacting with Computers ,21(1-1) ,66—75.

Beer,R. D. (2000). Dynamical approaches to cognitive science. Trends in Cognitive Sciences,4,91-99.

Bianchi-Berthouze,N., Kim, W. W. and Darshak, P. (2007) Does body movement engage you more in digital game play? And Why? Proceedings of ACII 07,Springer,102-113.

Bowers,J.,Button, G. and Sharrock, W. (1995)Workflow from within and without:technology and eooperative work on the print industry shopfloor. Proceedings of the Fourth Conference on ComputerSupported Cooperative

数字技术研究(世哲手册)

230