G
gamification 61–63, 100, 102
Gayoso, Émile 49, 64
General Terms and Conditions of Use 49
geography, importance of 6
geolocation 102
Giddens, Anthony 36
gift and counter-gift 26–27 logic of 16, 26–27, 99 platforms 24
gift economy, the 23, 38
gift-giving 23, 26, 28
gifting platforms 2–3, 69–70
gig economy 38
globalization 7, 8, 79–98, 100
Global South, the 8, 79–98, 100 avant-garde of the market epoch 81
grand discourses 81–82, 95
Grégoire (musician) 86
Grenoble 43, 102
H
Hadera, Semina 88
Hahnel, Robin 39
Hardt, Michael 37, 104
Haricot 43, 44
Hebdige, Dick 37
Hemdane, Thameur 93
heritage and cultural financing 4,
43, 44, 47
heritage sector 4, 52
preservation 6, 25, 43, 44
hierarchizations of projects 49, 53
Howe, Jef 16
I
IBM 44
IcogLabs 87
Ideame 82, 85–86, 92
ideological convergence 60
ideological productions 7, 16, 61, 72–74, 95–96, 99
ideology 7, 21, 62, 70, 73, 81–82, 96–97, 103–104 of collaboration and participation 29, 38, 62, 79 of collective intelligence 22, 46 of the ‘creative project worker’ 7 of the Internet 16 of digital technologies 8–9
Indiegogo 2, 40, 41, 46, 84, 87, 91, 101 DIWO (Do It With Others) concept 46 Education Centre 70
individualization 103
individual responsibility 90
industrial convergence 39
inequality and inequalities 16, 17, 29, 53, 62
InfoDev 89, 95, 97
informal economy 80, 88
information flows 1, 19
InnoCentive 17
intellectual property rights 81
Inter-American Development Bank 91
intermediation 8, 27, 36, 45, 62, 63, 74, 90 apparatuses before crowfunding 61
internationality of platforms 5, 47
Internet the ‘collaborative’ 1–2, 21–22
Intouch 83–84
Index
113